dijicaek•

If only we could designate park districts or something, which would take into account paths and greenery and generate leisure based on that (at the expense of maintenance).

70
CAPSSMOCK•

That's actually a pretty awesome idea!

11
[deleted]•

Better than shoehorning parks into areas

2
rezznik•

That is definitely the idea No1 for a new zone! Also ideally with the option for a fence or wall along the road and it would be perfect to fill the gaps between curvy roads.

And while on it, they could add zones for cemetaries! (and later university, seaports, airports, .... ;) )

But parks and cemetaries would be perfect as zones!

7
[deleted]•

[deleted]

2
RMJ1984•

That's a really good idea!.

1
midasisking•

I had the exact same issue with my grandiose esplanade along a river commercial area that I wanted to be my downtown area. I was frustrated because the whole thing took a long time to plan with the trees and paths and yet it gave so little value. I made a 1x1 park and a 2x1 park for a little variation and upped the numbers a bit but also increased the maintenance cost to balance it out.

Some say its cheaty, to them I say go back to your own city!

22
Lukok•

Reminds me of how I cheat on the Zion National Park map which has so little room. I downloaded a 1x1 swing park, it's just one swing and a few trees, and I just spam that shit where I can, because I have no space for a proper park, and my Japanese gardens went missing yesterday.

6
7up8r•

You mean Zen garden? I noticed I couldn't find it anymore either :(

5
Lukok•

Has to do with the Steam update, the developing team here and on the forums said they know about and they're looking into it. Because I remember they were supposed to be for some, but then they gave them to everyone, and then the newest steam update messed something up. I hope it's fixed soon, that park is a smaller one and useful.

2
Brokentriforce•

Shit, my city isn't gonna be happy when I get back on..those were my primary gardens.

2
Axethor•

Damnit. Looks like I have to start a new city or my old one will lose so many parks. I used the Zen Garden everywhere because it looked great and fit in small spaces. That and Paradox Plaza make up most of my city's parks.

1
warpus•

Could you share a link to the mod please? (Maybe you have and I'm just half asleep and am not seeing it)

2
Strideo•

So this one tree park actually gives your city entertainment?

It's like the opposite of One Tree Hill.

2
SubstantiallyMeOP•

Feel free to ask me any changes / suggestions to have it work better, it is a WIP of course.

1
7up8r•

You should add an icon or something, because seeing a blueprint screen is not ideal.

4
Pingonaut@mayor•

Most building mods have this issue. It's either not possible or very difficult and complicated.

3
buster2Xk•

Icons for parks and intersections are buggered at the moment. It isn't OP's fault, the game just doesn't know how to generate an icon for something made of props.

2
MartinATL•

Hah, this is genius!

1
DocSavageNDMFNon Drivin Mother Fill in the blank...•

My cities are a lot of small square zones. Small parks were the first things I made in the asset thingy, followed quickly by small parking lots. They got neutered a bit to not be OP but are handy as the hot place for filling small gaps.

1
Dabruzzla•

kind of like this one? http://www.reddit.com/r/CitiesSkylines/comments/2z5xbw/i_made_a_very_small_mod_to_make_your_very_own/

I think there are a lot of these one square parks in the workshop right now...

1
ico_•

I've seen some 1x1 parks in the workshop. Some of them attracted so many people that there would be 200 people in that one square and no one around. Is there are difference to that behavior in your park? e.g.: Were those other objects very unbalanced and too attractive?

1
2OldGamers•

I found the smallest parks are the best solution for happiness and land value increase, mainly cause they take only 1 cell of space and same radius as others and results are grand just pop few down and u got your happiness sorted

1
Zentensa•

is it possible to reduce the construction cost?

0
SubstantiallyMeOP•

I actually thought of increasing it, to avoid over-usage of them in any spare square.

20

If possible you should also adapt the upkeep costs.

5
Pingonaut@mayor•

Go for it!

1
marzipandancer•

You got some dead people bro. (Just kidding, awesome mod.)

0
[deleted]•

[deleted]

-20
olioli86•

He has the space but wants the freedom to build a park using trees and paths rather than a ploppable.
Cheating if just placing those trees on their own in gaps though, but if using them to approximate the benefit of equivalent land usage with normal parks, then that's fine.

20
Agehn•

Yeah, I hate spamming the edges of my beautiful handmade parks with premade park models.

5
specialwiking•

Yeah, but it's all about how you use it.

In this case I think it fixes a pretty obvious issue with in the game. I.e. that parks created by planting trees and pathways don't count towards "leisure" in the simulation

16
ebrl•

That's because pathways and trees have minimal construction cost and next to zero maintenance cost when compared to ploppable parks (which apparently also are a target place for crime, deaths, etc if you don't supply it with enough services).

Maybe if you could designate areas as parks in the same way you can make specialized industry districts, which would make the game assign both a leisure value and a maintenance cost to said areas?

6
my_name_isnt_clever•

I think the best way to handle it with existing mechanics is to make a district over an area, and specify it as a park. Then the game could calculate the needed power water and maintenance costs and give the right about of leisure

1
ThisIsVictor•

I sort of agree with you. I really like the one tree park idea, but I don't want to throw off the game balance. I would prefer a one tree park that has identical stats to Small Park. The tree would take up less room than a Small Park, but I would just place one per "park region."

1