AMondAys Week 23 - Machiavelli
Oh hey, didn't see you there. My name's Machiavelli, and I'm the featured developer in this week's AMA. If you aren't familiar with me, I'm an OG Socal TO, Power Ranked player, admin of the Socal Facebook page, and a member of the Project M Development Team. I main Ivysaur and King Dedede, and recently placed 5th at MVG's Sandstorm.
My roles in the PMDT include testing everything, brainstorming, bug hunting, some PSA work, helping with changelogs and anything else I have the capacity to do, partaking in discussions regarding balance and design, and doing my honest best to make Project M the best game it can be.
Now that that's out of the way, let's get started. I'll answer as many questions as I can, and will do my best to answer them thoroughly. Ask away!
Note: At the time I'm posting this, it's rather late, so I'm going to sleep and will begin answering questions when I wake up.
I have awoken! Time to get to these questions.
24 HOUR EDIT: Monday may be over, but I will try to make everyone happy and answer all the remaining questions when I can. That may take a while, but you guys/gals have been so inviting, I feel like I owe it to you all. Thanks to everyone who stopped by - let's all hang out and play sometime.
Posted Apr 27, 2015, 8:50 AM UTC · edited
So what do you think of JZ as a player? Do you think his style is more suited to design future renditions of Ivy or would you rather see her be made more defensive?
Also what do you personally think of Ivy in the current meta game? Is she good as is, or does she need a few adjustments? Or perhaps too early to tell?
And lastly, can we hope to see you back in Dallas for LTC3? :P
I liked JZ when I met him at Aftershock. According to the players in his area, we're very similar people outside of smash. I also see some of myself in how he plays Ivy, because I went into the character playing pretty aggressive. I refused to play "unfun and campy" at all. However, I eventually came to realize that playing defense sometimes is a part of smash, and something you have to do as everyone. I don't think Ivysaur is built for that kind of aggression, and while it worked for my in my region for a while, people ended up catching on and leaving me with no choice but to settle down and learn to wait my turn sometimes. I'm not sure how his style will fare in the long term - I'd like to see it work.
When it comes to Ivy's future direction, I like my game more aggressive than defensive, so I'd prefer her to be nudged in that direction if it comes to it. In the current metagame, Ivysaur seems very much viable to me, and that's good. Before I decide if I want anything changed about her, I want to let her sit in the meta longer, and allow flaws to either make themselves more clear or get buffered down by adaptation. I want to make sure I'm not changing something because of some inadequacy of myself, other Ivys, or our opponents as players, since I don't want to start elbowing around and messing with things needlessly.
I'd definitely like to go to LTC3, but I'll have to decide if I want to spend a bunch of money on plane tickets, or sit through another 44 hours of driving. It's a tough call :P
but the upB tho. (with that i mean the weak homerun bat hit that never kills, not the tether)
what are your views on that? should maybe the sound effect of the sweet spot change? or should the dmg/knockback go up a bit.