r/starcraft•
ProxyHatchGG

Regarding the 'Abilities v Micro' discussion

[Meta]

I think the underlying sentiment in the statement "there are too many abilities" is actually that there are not enough opportunities to micro the units per se.

When you think about supremely 'microable' units in SC2, you think of the blinking stalkers, splitting marines, warp prism micro, and muta control.

It's been thrown around that micro being 'easy to learn but hard to master' is a good thing, and we can all think of pros who have a singular mastery in microing with above units. When those units are in our hands, they are nowhere near as effective.

But can you think of any players who actually known for their hellion control? Their viking control? What about their Thor or corruptor micro?

I believe that many of units in SC2 are fully functional in filling their roles, but they are pretty straightforward in terms of their use. This is to say that there is less room for masterful microers to distinguish themselves. While great hellion micro can exist, for the vast majority of players (even pros), I don't think the hellion is actually conducive to micro on a game to game basis. Hellions have a phase of the game in which they're active, and then they either become hellbats or disappear because they have no counterplay against basic units like speedlings at all.

This is not to say that all units have to have some micro gimmick that makes them fun to use, but let's be fair, the hellion is the most microable of the units I named (the thor, corruptor, viking and even the voidray (lol) are much harder to micro into increased dps/effectiveness.)

I think Blizz should spend a time increasing the basic movement of some units to give them a unique and engaging feel. Oracles might be annoying as shit, but we praise good oracle micro because if you've used an oracle, they're like and F1 car towing a boat.

Posted May 15, 2015, 6:08 AM UTC

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