ProxyHatchGG

u/ProxyHatchGG


r/starcraft•

Why We Watch

[Discussion]

Just watched this video by Thorin.

https://www.youtube.com/watch?v=3EcJvUseDXk

It's just 15 minutes long and has gallons of eSports feels in it, I highly recommend that you watch it now regardless of what you think about the guy.

He talks about why we watch eSports, and he contends that we watch for that single beautiful moment standing out in front of years of mundane moments, when a player just plays completely out of his mind in a way that sticks with you as a viewer. A moment when all of the stars align or when everything clicks in the high level players mind and he executes flawlessly.

Or the moments where he dared to play perfectly but fails tragically, because at least he dared

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r/starcraft•

This way inject would actually be necessary in all stages of the game, noobs wouldn't be punished, but good players would be able to bank more larva more quickly by keeping up their injects. If you stop injecting I guess your larva would start to die, but that's the trade off that's necessary to not make it a 'mindless' action that people suddenly care about.

Autocast in SC2 is a shit principle. Watching people shit locust with the old SH or a-move around with chargelots isn't engaging for anyone.

This doesn't mean you need a billion abilities, but in the case of inject, autocast is on par with anti-armor drone in terms of retarded Blizz ideas

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r/starcraft•

I think we generally agree that in order to increase our viewership, we have to increase our casual playerbase with hopes that we 'retain' some of these people by getting them interested in the competitive side of the game.

I believe LotV will be a harder game for everyone across the board, but we needn't try to make the game easier or 'less punishing' for the sake of retaining casual players. Indeed, the brutality of SC2 is something many of us appreciate as kind of a good thing, and perhaps a reason that we like that game. We don't have to settle or compromise this to be more popular as an eSport in my opinion.

**In order to retain more casual players introduced to the game by LotV rel

127

r/starcraft•

I think the underlying sentiment in the statement "there are too many abilities" is actually that there are not enough opportunities to micro the units per se.

When you think about supremely 'microable' units in SC2, you think of the blinking stalkers, splitting marines, warp prism micro, and muta control.

It's been thrown around that micro being 'easy to learn but hard to master' is a good thing, and we can all think of pros who have a singular mastery in microing with above units. When those units are in our hands, they are nowhere near as effective.

But can you think of any players who actually known for their hellion control? Their viking control? What about their Thor or corrupt

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