PC Streaming Without Bleeding Eyes?
Got a GC for my Galaxy S5 and playing with the android apps was nothing short of amazing. The roller coaster gave me a bit of motion sickness because of the low framerate, but Chair in a Room was perfectly horrifying. I imagine adding a bluetooth controller, some SDK improvements, and some proper games in Unreal or Unity 5 can really make it a great platform. Next thing I tried was PC streaming and... oh. My system is pretty good - i5 4690 w/ r9 290, so I know that it's not my machine being the problem. Games run 100+ FPS, but the phone just really hates it.
The main reason I was looking into GC was the potential of streaming from my PC until "real" VR came out; unfortunately no matter what I do I can't seem to get framerate/quality settings to anything reasonable. Kainy - stuttering and horrible artifacts at settings that don't. Streamtop - s.t.u...tt.....eee....rrr. And it won't stream at more than 30. But at least it doesn't use 70% of my CPU. EDIT: Windows defender defaults to real time protection and thusly feels the need to scan every single byte that Trinus sends... Turning that off dropped my CPU usage to ~20-30%. Trinus VR - Great at 400x400 windows w/fake3d. Anything else runs at ~20FPS regardless of settings and tether 2.0/tether 3.0/5Ghz wifi (@100Mbs). Heaven forbid I want 1080p w/Tridef3D - I get about 10FPS (though the server says 30+). EDIT: An update improves the performance. 4:3 1024x768 or 960x1080 w/Fake3D is somewhat playable with Windows Defender off. Pretty much all of these have 100-500ms delays in either input or output. I've gone online and tried all the fixes around, but nada.
Do any of you have some recommendations or do you think I should just wait until the release of the Vive/Oculus/OSVR/etc, where I can experience VR in all it's glory?
Posted May 21, 2015, 1:12 AM UTC · edited
Fellow GC and galaxy s5 owner. Waiting for more answers so I can feed off of what you learn and set up a pc VR too. Gg.