I spend too long worrying about individual synth sounds so tried leaving it until last.
I found myself spending 30-45 mins listening to different patches and tweaking them or trying to build something from scratch, then watching videos on how to do it as I was getting nowhere etc. At the end of each session I had accomplished very little in the way of having an actual track, or hook or even a loop...
To try something different I made a single bar drum loop then used the Init patch on the synth (beeeeeeeeep) so I could focus on the actual music and chord progressions.
Very quickly I had a reasonable outline for a track, it sounded like crappy chiptune but musically it made sense.
Going back to it and adding only presets made me realise that I was worrying way too much about individual drum hits and synth sounds etc.
Of course they are important but I found that deciding on them/teaking them/creating them is so much easier if in the context of a whole track.
I still don't have an awesome track but now I can see the endless fiddling and experimentation should be on the actual music... Sounds so obvious typing this but it was a real blocker for me.
TL:DR try making music first, then playing with sounds.
Posted May 25, 2015, 7:31 PM UTC
You know... in time you should start having some basic standard patches. Some specific timbres that indicated the direction you want to take with that particular sound. This will improve your whole workflow a lot.
While having a chiptune into real synths a good idea, sometimes there are dinamics or modultions that are part of the percussive nature of any kind of instruments, sometimes those sounds are more important than the actual melody.
Thanks, I can see how this is a great next step!
If you really want this approach, I can tell you what I did:
Learn about history of synths and the basics of synths. Websites like http://www.vintagesynth.com/ have lists of these synths and their most important patches.
You obviously don't need all of those, but, for example, my main genre is deep house, I have the classics drum kits (909,808,707,606), some jazz plates drum collections (specially cymbals), several basic factory percussion (maracas, caxixis, congos), plus assorted MK2, Hammond and some other electromechanical patches, a Mr. Fingers bass patch, a simple sub bass, a few Juno pads, and some generic leads. Oh, and a shitty guitar synth to make some plucks when needed.
If you can identify the core sounds you need, you can have these standard synths that you can use when composing. Just google your favourite artist and find out what synth they use, get the patch, and when you move to production, tweak the patches -or change the whole thing for something else- so it's your sound, and not somebody elses.
On a side note, if you're also using simple percussion, I recommend buying a decent mic or a hand recorder (I use Tascan DR-40, it's great for recording ambient sounds to use as background in music, but it works to record some percussion) and then get some crappy ass things to record -egg shakers work like a charm-, this helps making your drums sound less mechanical and adds a massive layer of human groove to the track.
You should remember that you'll need some practice before recording percussion.
Thanks for this, really useful!
Thanks!
Dude yes. At least learn how to get a basic saw/square, mess with the ADSR and choose monophonic/portamento or a polyphonic sound.