naran6142•

Your blogs and videos are super helpful. Very easy to read to. Thanks!

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DubstepCoderOP•

Glad to be of service!

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pihesfsk•

hello this is very good but I have a number of constructive criticisms : 1 )page too black 2 ) i see only spheres and not other shapes ( cylinder ) i would like to generate two spheres and a cylinder with heightmap ( rivers on the cylinder ) . please advise . thank you !

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DubstepCoderOP•

The same math applies to a cylinder! Just use the world-space coordinates on the cylinder as the input coordinates into the noise, and displace the cylinder vertices outward based on the height retrieved from the noise functions.

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