Procedural Heightmap Terrain Generation
seedofandromeda.com/blogs/58-procedural-heigh...Posted Jun 27, 2015, 6:41 PM UTC
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Posted Jun 27, 2015, 6:41 PM UTC
hello this is very good but I have a number of constructive criticisms : 1 )page too black 2 ) i see only spheres and not other shapes ( cylinder ) i would like to generate two spheres and a cylinder with heightmap ( rivers on the cylinder ) . please advise . thank you !
The same math applies to a cylinder! Just use the world-space coordinates on the cylinder as the input coordinates into the noise, and displace the cylinder vertices outward based on the height retrieved from the noise functions.
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Your blogs and videos are super helpful. Very easy to read to. Thanks!
Glad to be of service!