Zephyr int team with only farmable units bursts more than tnami robin team

Analysis

So first redit post, been trying to find a reason to farm zephyr special on global since most know shooters wont be viable for a while. Here goes

Right nowt the int burst team consist of Double TNami Robin broggy buggy and coby. 2 gacha units needed and there are some out there who got one but not the other and some none at all.

A double zephyr team with tsuru broggy marine sergeant purple and coby actually outdamages the tnami robin burst team while using all farmable units. And by the second turn, with zephyr and coby specials both working for 2 turns unlike robin, it blows away the robin 2 turn damage (theres about 400k difference if you farm one matching orb on any of the shooters, use the zeph and coby special on first turn then use the broggy and marine sergeant special to get your 3 orbs on your second turn. Only if you somehow manage to farm all matching orbs on all units on the tnami robin team for your first turn then burst on your 2nd turn does the damage compare.)

Since zephyr is pretty lenient on farming, (mostly farmanble units, and specials cd dont need to be low) Some are looking for a reason to farm his special. If you dont have robin and either tnami or vista, this could be it. An int burst team replacing the tnami robin int burst team and no need to pull during int rateups

Any help on correcting anything i got wrong greatly appreciated. Goodluck farming zeph if you decide to or not

EDIT

Since Towel nami Robin int burst is used in garp raid (2.1 million health) scenario and with the help of damage calc which somethingpirates posted link too, heres what 2 turn damage facing psy garp with lv 70 units will look like with one orb farmed from mob stages

Note had to use Mr.5 Mr. 13 in place of marine since the damage calc didnt have marine unit. Marine unit has max damage of 850 so mr5. level set at damage 856 closest.

Double TOWEL NAMI

1 orb on highest attack Robin http://imgur.com/L1qkE6M

3 orbs from buggy +marine special http://imgur.com/JlbMty1

441,822 + 1,358,087 = 1,799,909

Double Zephyr

1 orb on lowestattack marine sgt http://imgur.com/ADcIbDB

3 orbs from buggy +marine special http://imgur.com/tp42Kh4

780,528 + 1,318,201 = 2,098,729

This is with a maxed merry and one orb farmed. Also to note is the health of the zephy team compared to the tnami. So for those who only got one garp (which is really all you need to farm zeph) due to lack of gacha units this might be the answer when he returns. But, i havent checked what the cd of zephyr special will need to be for the run. If you know just put in comments

As usual, corrections and comments are welcome, especially on the math and practicality of the comp. Thanks and thanks to PhantomBaselard for the initial numbers

EDIT looks like my first post will have more edit than post. Thanks to SomethingPirates and PhantomBaselard we now have the damage numbers and pics respectively redone with Bazooka Ensign. Hopefully last edit.

All units at Lv70, all perfects, maxed Merry

https://imgur.com/a/yd7bQ

ZEPHYR 2 turn damage

Bazooka has the 1 farmed orb on turn 1:

Turn 1: 777,723

Turn 2: 1,316,069

Total: 2,093,792

Zephyr has the 1 farmed orb on turn 1:

Turn 1: 860,616

Turn 2: 1,316,069

Total: 2,176,685

TOWEL NAMI 2 turn damage

Robin has the 1 farmed orb on turn 1:

Turn 1: 437,428

Turn 2: 1,355,270

Total: 1,792,698

One last thing to note are the health of the tnami team 9747 and the zephyr team 11976. The zephyr team will have 3 turns to deal damage to garp while the tnami robin team will have 2. I wonder if anyone will actually read this far into this. Not sure i would lol

Posted Jul 13, 2015, 5:27 PM UTC · edited

1421
PhantomBaselardGlobabl with all but Jozu/WB/Vista/Law/Shanks•

I thought I would try plugging this into the damage calculator to see the numbers.

Assumptions:

  • Have maxed Merry for 1.5x ATK

  • All units are max level

  • All orbs match

  • We are attacking a PSY unit

  • The damage will only account for the first turn of specials due to Robin being 1 turn long and that orbs are not guaranteed for the second turn unless you farmed and can use the combo on the second turn. In a perfect world Zephyr would deal his damage twice.

Team 1: Nami, Nami, Robin, Broggy, Marine, Coby

http://gyazo.com/e5f01f436a01a516acf62b76ff642a67

Team 2: Zephyr, Zephyr, Tsuru, Broggy, Marine, Coby

http://gyazo.com/8b8234ec1a5b1e6bf89eafbb5cc4db63

If anyone sees any errors be sure to correct me and I can run it again.

Edit: I noticed the 6th digit in both total damages are cut off in the chart and a multiplier mistake with Broggy and Coby so I have updated them.

I have added the damage for cases where you only farmed the other captain and used the specials. Broggy and Coby have neutral orbs in this case.

Nami team

http://gyazo.com/d2b1c15d32ae3786bd9b9af201adba99

Zephyr team

http://gyazo.com/fea0e213a91a04bcd7c5fcc99c4e6d2e

4
biterealityOP•

Nice, and thanks for the numbers, though i'd like to make 2 notes in your assumptions, well really just one which will affect the second.

with an all orb match hypothetical for just 1 turn it kind of gives the robin team their optimum scenario. But even with that i think the completely farmable zeph team does give a good showing to only be 200k short. And outside the hypothetical which is kind of skewered towards robin, zeph int burst team is the easier more assured run when rng comes into play.

Also, if you don't mind, could you run the second damage case for zeph with zeph team using the coby zeph specials with the one orb on first turn and then the broggy marine special giving them 3 matching orbs on the second turn since thats what would be done in a run.

Thanks once again

1
PhantomBaselardGlobabl with all but Jozu/WB/Vista/Law/Shanks•

Here is the damage of the second turn in the case of being able to save your Broggy+Marine special combo. This assumes 3 matching INT orbs and 3 neutral orbs.

http://gyazo.com/56c8567973df4817caaa6c986aa11788

This turn can occur after either of the cases I linked before.

1
SomethingPirates•

Just to add to this; I got these numbers from the "simple damage calculator". I think it's safe to assume this Zephyr team is kinda alright... I suppose. All results are with maxed Merry Go, by the way.

Zephyr Burst Team-

Assuming max levels and only orbs guaranteed from special combo.
Turn 1 - 1,519,505
Turn 2 - 604,246
"Normal" Turn - 349,262

Total
2,473,013

Assuming max levels and fully farmed orbs - second turn special combo.
Turn 1 - 1,812,767
Turn 2 - 1,057,720
"Normal" turn - 349,262

Total
3,219,749

Nami Burst Team-

Assuming max levels and only orbs guaranteed from special combo.
Turn 1 - 1,547,268
"Normal" turn - 324,607
"Normal" turn - 324,607

Total
2,196,482

Assuming max levels and fully farmed orbs - second turn special combo.
Turn 1 - 1,939,294
Turn 2 - 549,158
"Normal" turn - 324,607

Total
2,813,059

1
biterealityOP•

thanks for the numbers and the damage calc link, i'll use the damage calc to check the numbers for one farmed orb on marine at first turn with the zeph coby special, then the 3 orbs from the broggy+marine special on 2nd turn, lv 70 units since that scenario should be easily achievable in the game and the first matching orb on the marine would net the lowest damage.

1
biterealityOP•

thanks, i think the previous case was with 4 orbs one farmed and the other 3 from special. I'm bad at explaining, was hoping to see damage from 1 farmed orb alone on the zeph, then the 3 from broggy+Marine special combo which you just posted. And now i know i'm being a bother but could you do it with lv 70 units instead i just want to see how easy it will be to reach 2.1 million, garps health, in 2 turns. So maybe put the farmed orb on the marine since he has the lowest damage so we have a worst case scenario. Its a lot to ask. Thanks either way

1
PhantomBaselardGlobabl with all but Jozu/WB/Vista/Law/Shanks•

I wasn't aware that the simple calculator had the purple marine (Bazooka Ensign) since typing in "marine" didn't bring up the pre-evolution. But yeah in that case:

All units at Lv70, all perfects, maxed Merry

Zephyr has the only farmed orb

Turn 1: 860,616

Turn 2: 1,316,069

Total: 2,176,685

Bazooka has the only farmed orb:

Turn 1: 777,723

Turn 2: 1,316,069

Total: 2,093,792

1
itspabo[GB] G3/TN/MaxMH 037.643.604 // [GB] WB/G3/PsyLeads 229.423.635•

Great post! This was actually really helpful considering how like most people I was also conflicted on whether or not I should farm zephyr and this really helps with the discussion.

Zephyr active skill: 30 - 16 turns

Robin active skill: 17 - 12 turns

as a max skill zephyr you'd likely have the same speed to setup as a base Robin. Unless the raid requires an under 16 turn CD for specials then zephyr would be the stronger choice.

Also I know this is more of a team comp analysis but a side note for players who already have tnami/robin comps, Zephyr makes an incredible sub too with his whopping 3.7k health and 1.2k atk. So definitely can't go wrong investing in one.

2
biterealityOP•

glad it could help, and yeah, even those with tnami robin should get zephyr, though mass farming him i doubt will be a priority. thanks for the special turns numbers.

1
demonfaceandnod•

This was actually quite helpful since I lack Nami, but have Vista and Robin so pulling while int rate up isn't that smart ... With Zephyr I could form a psy team for turtles and/or a burst team for Garp. Thank you

1
biterealityOP•

glad it helped, i dont have robin but have vista and nami and f2p for the most part so pulling for one unit during rate up is far out there. 8 pulls or 40 gems for farming raid boss. Yes, this zephy team is better at bursting down garp than robin tnami team but didnt think past it being an option for those who have none or only one of the 3 main int gacha units. thanks

2
KingMoronMorookaGlobal: Vivi/Mihawk 435347816 Japan: Rayleigh/Kid 091512639•

Not to sound rude, but isn't this pointless? Zephyr is an INT unit, not PSY. You should use a PSY burst team to defeat him, not an INT burst team.

Garp, Marco, and even Shanks should be considered captains before an INT team.

-5
PhantomBaselardGlobabl with all but Jozu/WB/Vista/Law/Shanks•

He is talking about making INT Shooter teams on Global that can rival the current INT Towel Nami + Robin teams. A lot of players have said how Shooter only teams are not viable without the newer units on Japan's version so there is no reason to farm Zephyr for his special. This has nothing to do with clearing Zephyr himself.

4
FellatioRexWB/G3/Maxed Mihawk/Towel Nami 366,475,264•

Idk if you read his post but his point is that it is possible to get a burst INT team through farmable units (when Zephyr comes) that can surpass the current burst INT team through 2 turns.

1
biterealityOP•

phantom and fellatiorex have said the gist of it, sorry the post wasnt clearer about it.

1
KingMoronMorookaGlobal: Vivi/Mihawk 435347816 Japan: Rayleigh/Kid 091512639•

No problem, it's just Zephyr season and I wasn't aware that you were referring to Shooter teams in general. Otherwise, good analysis.

1