Zephyr int team with only farmable units bursts more than tnami robin team
So first redit post, been trying to find a reason to farm zephyr special on global since most know shooters wont be viable for a while. Here goes
Right nowt the int burst team consist of Double TNami Robin broggy buggy and coby. 2 gacha units needed and there are some out there who got one but not the other and some none at all.
A double zephyr team with tsuru broggy marine sergeant purple and coby actually outdamages the tnami robin burst team while using all farmable units. And by the second turn, with zephyr and coby specials both working for 2 turns unlike robin, it blows away the robin 2 turn damage (theres about 400k difference if you farm one matching orb on any of the shooters, use the zeph and coby special on first turn then use the broggy and marine sergeant special to get your 3 orbs on your second turn. Only if you somehow manage to farm all matching orbs on all units on the tnami robin team for your first turn then burst on your 2nd turn does the damage compare.)
Since zephyr is pretty lenient on farming, (mostly farmanble units, and specials cd dont need to be low) Some are looking for a reason to farm his special. If you dont have robin and either tnami or vista, this could be it. An int burst team replacing the tnami robin int burst team and no need to pull during int rateups
Any help on correcting anything i got wrong greatly appreciated. Goodluck farming zeph if you decide to or not
EDIT
Since Towel nami Robin int burst is used in garp raid (2.1 million health) scenario and with the help of damage calc which somethingpirates posted link too, heres what 2 turn damage facing psy garp with lv 70 units will look like with one orb farmed from mob stages
Note had to use Mr.5 Mr. 13 in place of marine since the damage calc didnt have marine unit. Marine unit has max damage of 850 so mr5. level set at damage 856 closest.
Double TOWEL NAMI
1 orb on highest attack Robin http://imgur.com/L1qkE6M
3 orbs from buggy +marine special http://imgur.com/JlbMty1
441,822 + 1,358,087 = 1,799,909
Double Zephyr
1 orb on lowestattack marine sgt http://imgur.com/ADcIbDB
3 orbs from buggy +marine special http://imgur.com/tp42Kh4
780,528 + 1,318,201 = 2,098,729
This is with a maxed merry and one orb farmed. Also to note is the health of the zephy team compared to the tnami. So for those who only got one garp (which is really all you need to farm zeph) due to lack of gacha units this might be the answer when he returns. But, i havent checked what the cd of zephyr special will need to be for the run. If you know just put in comments
As usual, corrections and comments are welcome, especially on the math and practicality of the comp. Thanks and thanks to PhantomBaselard for the initial numbers
EDIT looks like my first post will have more edit than post. Thanks to SomethingPirates and PhantomBaselard we now have the damage numbers and pics respectively redone with Bazooka Ensign. Hopefully last edit.
All units at Lv70, all perfects, maxed Merry
ZEPHYR 2 turn damage
Bazooka has the 1 farmed orb on turn 1:
Turn 1: 777,723
Turn 2: 1,316,069
Total: 2,093,792
Zephyr has the 1 farmed orb on turn 1:
Turn 1: 860,616
Turn 2: 1,316,069
Total: 2,176,685
TOWEL NAMI 2 turn damage
Robin has the 1 farmed orb on turn 1:
Turn 1: 437,428
Turn 2: 1,355,270
Total: 1,792,698
One last thing to note are the health of the tnami team 9747 and the zephyr team 11976. The zephyr team will have 3 turns to deal damage to garp while the tnami robin team will have 2. I wonder if anyone will actually read this far into this. Not sure i would lol
Posted Jul 13, 2015, 5:27 PM UTC · edited
I thought I would try plugging this into the damage calculator to see the numbers.
Assumptions:
Have maxed Merry for 1.5x ATK
All units are max level
All orbs match
We are attacking a PSY unit
The damage will only account for the first turn of specials due to Robin being 1 turn long and that orbs are not guaranteed for the second turn unless you farmed and can use the combo on the second turn. In a perfect world Zephyr would deal his damage twice.
Team 1: Nami, Nami, Robin, Broggy, Marine, Coby
http://gyazo.com/e5f01f436a01a516acf62b76ff642a67
Team 2: Zephyr, Zephyr, Tsuru, Broggy, Marine, Coby
http://gyazo.com/8b8234ec1a5b1e6bf89eafbb5cc4db63
If anyone sees any errors be sure to correct me and I can run it again.
Edit: I noticed the 6th digit in both total damages are cut off in the chart and a multiplier mistake with Broggy and Coby so I have updated them.
I have added the damage for cases where you only farmed the other captain and used the specials. Broggy and Coby have neutral orbs in this case.
Nami team
http://gyazo.com/d2b1c15d32ae3786bd9b9af201adba99
Zephyr team
http://gyazo.com/fea0e213a91a04bcd7c5fcc99c4e6d2e
Nice, and thanks for the numbers, though i'd like to make 2 notes in your assumptions, well really just one which will affect the second.
with an all orb match hypothetical for just 1 turn it kind of gives the robin team their optimum scenario. But even with that i think the completely farmable zeph team does give a good showing to only be 200k short. And outside the hypothetical which is kind of skewered towards robin, zeph int burst team is the easier more assured run when rng comes into play.
Also, if you don't mind, could you run the second damage case for zeph with zeph team using the coby zeph specials with the one orb on first turn and then the broggy marine special giving them 3 matching orbs on the second turn since thats what would be done in a run.
Thanks once again
Here is the damage of the second turn in the case of being able to save your Broggy+Marine special combo. This assumes 3 matching INT orbs and 3 neutral orbs.
http://gyazo.com/56c8567973df4817caaa6c986aa11788
This turn can occur after either of the cases I linked before.
Just to add to this; I got these numbers from the "simple damage calculator". I think it's safe to assume this Zephyr team is kinda alright... I suppose. All results are with maxed Merry Go, by the way.
Zephyr Burst Team-
Assuming max levels and only orbs guaranteed from special combo.
Turn 1 - 1,519,505
Turn 2 - 604,246
"Normal" Turn - 349,262
Total
2,473,013
Assuming max levels and fully farmed orbs - second turn special combo.
Turn 1 - 1,812,767
Turn 2 - 1,057,720
"Normal" turn - 349,262
Total
3,219,749
Nami Burst Team-
Assuming max levels and only orbs guaranteed from special combo.
Turn 1 - 1,547,268
"Normal" turn - 324,607
"Normal" turn - 324,607
Total
2,196,482
Assuming max levels and fully farmed orbs - second turn special combo.
Turn 1 - 1,939,294
Turn 2 - 549,158
"Normal" turn - 324,607
Total
2,813,059
thanks for the numbers and the damage calc link, i'll use the damage calc to check the numbers for one farmed orb on marine at first turn with the zeph coby special, then the 3 orbs from the broggy+marine special on 2nd turn, lv 70 units since that scenario should be easily achievable in the game and the first matching orb on the marine would net the lowest damage.
thanks, i think the previous case was with 4 orbs one farmed and the other 3 from special. I'm bad at explaining, was hoping to see damage from 1 farmed orb alone on the zeph, then the 3 from broggy+Marine special combo which you just posted. And now i know i'm being a bother but could you do it with lv 70 units instead i just want to see how easy it will be to reach 2.1 million, garps health, in 2 turns. So maybe put the farmed orb on the marine since he has the lowest damage so we have a worst case scenario. Its a lot to ask. Thanks either way
I wasn't aware that the simple calculator had the purple marine (Bazooka Ensign) since typing in "marine" didn't bring up the pre-evolution. But yeah in that case:
All units at Lv70, all perfects, maxed Merry
Zephyr has the only farmed orb
Turn 1: 860,616
Turn 2: 1,316,069
Total: 2,176,685
Bazooka has the only farmed orb:
Turn 1: 777,723
Turn 2: 1,316,069
Total: 2,093,792