itspabo

u/itspabo


r/borderlands3•

I feel like a lot of the community backlash recently has been heavily based on/surrounding the idea that the late/end game portion of the game is very uneventful.

If Mayhem Mode had been a feature we had to unlock AFTER completing the story mode on TVHM it would've been a much more satisfying progression than the current implementation.

To take it one step further I would even propose that Mayhem 1/2/3 be unlocked at various points in the TVHM playthrough as you clear the worlds. Acting essentially as signifiers for when Act 1, Act 2, and Act 3 of the story had been completed.

This would give TVHM an actual purpose aside from just "additional difficulty" (with notably not much of a benefi

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Recently got into SnS and really enjoying the nuances of this weapon in the higher end content.

I know that using the back hop's i-frames to dodge attacks is a crucial part of the SnS play style but sometimes I get either disoriented mid-combo or the monster's wing gets in the way of the camera and covers my screen while I'm trying to use my back hop input.

Is there a trick to quickly orient your screen so that you can do Back + Circle at a moments notice? or is there some other trick to always have the perfect back dash for i-framing big attacks?

Also aside from the looping mount triple strike, are there any lesser known mechanics for SnS that are out there?

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Gunlance has been my go-to for most of MHW since I started, however I've only recently felt truly comfortable on the Normal style gunlance and spamming Full-Burst loops.

I've been wanting to expanding my repertoire and learn to play Long Gunlance against monsters where I don't have as many openings to spam combos on. Does anybody have any videos or guides on how to optimize for a long gunlace playstyle?

I understand you're supposed to used charged shelling but is that you do during the fight? Are there certain lead-in's into charged shell that are important to know?

Any videos of good of Long GL gameplay would be greatly appreciated.

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r/killingfloor•

EDIT: Only just realized that not all weeklies are similar to Poundemonium. But general tips on team comps are still appreciated = )

So just a few very quick notes:

  1. I have a group of friends that play, usually around 4-6 players
  2. There are no role preferences
  3. We're "intermediate players" (recently started to reach lvl 20 on our first classes)

With these in mind I was wondering what are some optimized team comps that my squad could run when we play? We're consistantly clearing hard and starting to dabble in suicidal (need to level abit more) but we're comfortable with game mechanics.

What I'm most curious about is if there are optimized class set-ups that people generally run

412

r/pathofexile•

So I'm still relatively new to PoE (first league) so please enlighten me on what it is that draws you to such a unique play style to a game like PoE?

  • How does it even work being a support in PoE?
  • Do you just pair up with a friend and literally pool your currency?
  • Who takes priority on upgrades?
  • Do you actually enjoy playing support? and if so why?
  • What do you get out of playing support?

I'm genuinely interested to see what kind of responses people have. I keep hearing streamers say how "Playing in Duos is the most profitable thing you can do", yet 90% of streamers prefer to solo content and it confuses me to no end.

118

r/thousandstorm•

Hey guys it seems that traffic on this subreddit has been dwindling as of late but fear not! OPTS is far from dead! It's simply that a lot of players tend not to post too much on the subreddit.

For anybody looking for a Hub of active players I introduce to you the "One Piece Thousand Storm" discord server, it is not an "official" discord for this subreddit but it is by far one of the most active and populated ones.

We have a wide range of !commands which will help you with basic FAQ and a group of enthusiastic players who are willing to help carry you through the lower levels or like minded elites who want that max luck evo grind!

So please come join us at: https://discord.gg/N5Gj8BZ

137

r/thousandstorm•

In order to save the front page from being flooded by "JOIN MY ALLIANCE!" threads, please post all advertisements for alliances here.

To make things look nice please follow the following format:

**Alliance Name:**
    
**Alliance ID:**
        
**Alliance Type:** casual/P2P/F2P/tryhard etc etc.
        
**Requirements:** Player level/STR total/region based etc etc

**Other Info:**

My Alliance pitch:

Recently we have merged discords with "One Piece Thousand Storm" discord server. As a team we are intending to create and organization based alliance with multiple subdivisons to help encompass the vary different player types ranging from hardcore

210

r/thousandstorm•

be aware the language filter so you can barely use half the words you would normally while speaking...

If a mod see's this please make a megathread for alliance advertising before the front page gets flooded with "join my alliance" topics thanks = )

PS: I've started an alliance geared towards active players who aim to max-min the game, F2P and P2P friendly. We have a discord server and we're currently recruiting, so feel free to DM me for more info, don't wanna flood the post.

10

r/thousandstorm•

Before we begin please keep in mind that this guide is written with the intention to help consolidate some of the many reoccuring questions that have been asked by new players and also to act as a guide line for new players so they have a concept of what they should be focusing their time on or simply how to play the game. With that being said I will be linking to a lot of other threads in this subreddit and all credit goes to those OPs.


Table of Contents

1.0 - Pre-Game

  • 1.1 - Which character should I start with? What are scene cards?
  • 1.2 - How to/What is rerolling?
  • 1.3 - What reroll is worth keeping?
  • 1.4 - "How many 5 star cards should I aim for?

**2.0 - The Beginnin

4830

r/thousandstorm•

I think a lot of new players haven't realized this yet cause I've ran into a few co-ops of players who did this same mistake.

In OPTS certain characters have "passives" and for Sanji specifically it's that he can't attack women. This means that if you bring him into the boss stage vs Tashigi you LITERALLY LOSE CONTROL of Sanji and will contribute no damage to the party. It's a cute idea IMO but definitely a trap for alot of new players who don't know about that mechanic yet.

Does anybody know of any other passives that are implemented into the game? Are there any GOOD passives?

114

r/OnePieceTC•

To clarify I'm talking about the current 40stam fn that has a chance of dropping the story mode characters.

How many people are planning to gem it and how many gems you planning to burn?

I'm still debating because the 2 weeks of clash of clashes is gunna be a big gem burner for me already! I was thinking I might drop around 5-10 gems (152stam/per) and save the rest for raids (gunna need atleast 20 to 30 between all the raids coming back)

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