Top-down car physics and Godot
I am trying to implement a top-down car game in Godot using this tutorial as a basis, but Godot handles physics a little bit differently than Box2D, which the tutorial uses (Godot doesn't have native torque handling, for instance - though you can derive it) and I'm having some issues actually implementing a tire (it turns okay, but moving it makes it behave weird - it either rocks in place, or zooms off at an odd angle); I was wondering if anyone else had tried making a top-down car app or had any pointers dealing with the physics engine...
Posted Jul 19, 2015, 10:58 PM UTC
41
Here is the code I tried using: