Hello, I am the Director of the CSGO PROMOD....and I came here to help.

I find it crazy how u/SlothSquadron has been working over a year to improve the game using:

  • Scientific Data and graphs
  • Pro evalutations from tournaments
  • Videos from experts (Thoorin)

..and I find it crazy, because for a whole year, I have been doing the exact same thing under a different name (CSGO BETA PROMOD).

But enough of my project, I did not come here to brag, I came here to help.

So here we go....

As a scientist I have found ease of mind in recreating various experiements and gathering data, I want to share this data so that people can use it for this mod.

(I did not use Google Drive, I used Microsoft Excel so I have to upload using dropbox instead, sorry)

History.xlsx - I compiled and wrote down the weapon values of all weapons (and their variants) in a single spreadsheet. There are 4 sheets. Sheet "CT" has the all the weapons available to CTs with their average damage to HEAD, CHEST, STOMACH, AND LEG (both with ARMOR and UNARMORED) across all the previous Counter-Strike Games. They also include the price differential between games to the right. The RED font indicates a one-shot kill to that body part. Sheet "T" does the same but for T side.

Priorities.xlsx - I generalized and grouped all the weapons together to try to find a better chemistry between the assault rifles, SMG'S, Snipers, etc. The first sheet includes what each weapon-type should provide to the player and how they should be used (This is opinion based). The second sheet include the data for weapon types that I then used to develop the History.xlsx

Weapon Format.xlsx - This Excel sheet is similar to SlothSquadron's Analysis Page but I used certain guns to help provide a better idea. This is what I used to find out what could be changed and what each certain code does to the weapon. It includes most important information like MaxPlayerSpeed (dictating the speed when holding the gun) Armor penetration percentage (which provides the formula for calculating the damage) all the way down to the last characteristic which is the Accuracy Model Parameters like "Recoil Seed" "Innacuracy Crouch" "Innacuracy Ladder" etc. All of this information, with it's default values and a little description. It also includes the body/hitbox damage based on location. 4X to the Head, 1X to the Chest and Arms, 1.25x to the stomach, and 0.75x to the legs with the damage.

I have also taken hundreds of photos (too many to upload) that are evidence on how the code work and the influence on a certain weapon's recoil, spray pattern, and more.

I have also been working with Crashz (The popular map-editor of Crashz' Crosshair Generator v2 and other maps) in providing popular maps like Dust 2, but with changes like:

  • Removed fog
  • Removed bloom
  • Reduced post-processing
  • Changed sky texture to more vibrant and blue
  • Removed ambient sounds
  • Removed junk/trash props (prop_physics)
  • Removed dust clouds systems
  • Removed dust moles
  • Removed “glow effects” (env_sprite)

..Which does not only include better/more clear view of the map, but it also makes it more colorful and more appealing to the eye compared to its darker and monochromatic default.

These maps can be gained from the Collection here: http://steamcommunity.com/sharedfiles/filedetails/?id=439148591 and can be easily implemented into a server.cfg.

I have also been speaking to him and he has enlightened me on how to do this process for various maps like Cache, Season, etc. So you guys can not only play with better weapons, but also better maps too.

Also, I have found out (through very extensive experimentation) that if you change the SERVER scripts folder with the changes you want, rather than the player scripts themselves, and set the command "sv_pure" to 1 in the server.cfg, the SERVER scripts folder (and their sub-directories) will overpower the player scripts and apply the changes without the player having to do any installation. They can easily go into a modded server and easily disconnect and go back to playing Dedicated Valve Servers without any worry of VAC or without them ever lifting a finger. Creating an ease of mind and also making the mod user-friendly.

NO MORE INSTALLATION NEEDED!

I have a lot more stuff to provide (but they are a little bit advanced) and I hope that we can work together.

My only wish is to see this great community have the game THEY want to play, with community-backed, scientifically-driven, accurately-balanced changes. All for free. I don't care about money, nor fame. If I did, I would be jealous of Sloth for recreating something I have done and getting more praise, but I am not. I am more than happy and super willing to help.

I also have tons of brainstorming and working on ideas for things like:

  • Region-Based MatchMaking: Brazilians play with Brazilian players (who speak Portuguese) on Brazilian servers. No more Russians playing with people from Spain because of server-location. Not only will this improve the game due to people speaking the same language, but also it will enforce the country's community and help it even more.
  • Better Service: I was also hoping with my Promod to make a FREE service to unite the community with region based leagues and tournaments. Replay recording, In-depth player statistics, 128-tick servers for everyone, and a better community overall. Kind of grabbing the best from ESEA, CEVO, and FACEIT and making it available to everyone and for free.

Hopefully we can work together to create something the community loves u/SlothSquadron. If not, then at least I hope all my data over the years will help you and I wish you the best with this mod and it's community.

Thank you for having me, and cheers! - AddictedPro ;) <3

Posted Aug 5, 2015, 7:31 PM UTC · edited

7926
mastro1g•

Hi man, I just want both you and Sloth to know that it would be great to see you guys working together - I believe that you can create something that we, oldschool cs community, would simply fall in love with. I don't really think Valve listens to community enough and CS in it's current state isn't going into right direction. Hope you guys can find common ground. Sorry for my english tho, not my native language. Best of luck!

14
AddictedProOP•

Your English is pretty good! and I have just started working with him as we speak.

To me, personally, Valve will listen if we all work together. The difference between CSGO and other games is that in most competitive games, like Starcraft, the developers play high-ranked matchmaking so they know HOW to change things, but also WHAT to change the values to.

In CSGO however, the DEVs know HOW to change things, but because they don't play at a high level, they don't know what the values should be. Hopefully we can provide examples through data and experimentation to provide the DEV's solid evidence to go by. ;) Thanks for the luck!

13
SlothSquadronMod Creator•

Thanks for the post. I just now realized I never replied to this, but for anyone still reading, I'm now in contact with u/AddictedPro and he is giving me his support.

Unfortunately the installation method won't work as it just results in the game bugs occuring with incorrect buy menu pricing and wonky recoil. I had found another installation method which he talks about here:

https://www.reddit.com/r/CSGOWeaponBalanceMod/comments/3fwvey/hello_i_am_the_director_of_the_csgo_promodand_i/ctswx90

but that method was flawed as well. items_game.txt would not apply for whatever reason meaning any weapon changes to the m4a1-s, usp-s, cz75a, reserve ammo, tracers on burst fire and scoped mode wouldn't apply. I think I'll put a post up asking people if they can find a way around this, but I'm pretty certain that there is no workaround and I'll have to stick with my current installation process.

8
AddictedProOP•

+1

2
RonanHoogmoed•

This is awesome! So is this mod turning into a 'promod' which is made for the community, with fixes for the community? And how are you going to keep the maps up to date. I have no experience with hammer so I have no idea how much work it takes but I can imagine if it does take up quite some time

2
AddictedProOP•

This mod is not officially turning into a promod yet. Sloth's mod is the Weapon Balance Mod, my mod is the PROMOD. I am just sharing my data with him so that we can find solutions to common problems. It is up to him if he wants to change. It's his after all ^^.

Hammer is hard and complicated, for all the wrong reasons. Hidden Path has been using this Editor for a long time, so it has it's flaws. Not anything we can't find a work-around for. ;)

3
jjkmk•

Hey man, would love to know more info about csgo pro Mod

1
AddictedProOP•

As of this moment the PROMOD is on hold as I am the programmer, designer, director, modder, and basically one-man team. I am studying for dual phds and also teaching myself many languages so I have prioritized my education over the game momentarily.

If you want to learn more you can go to https://csgobetaproject.wordpress.com/ :)

2
Xypc•

That link's messed up for me, but http://http.csgobetaproject.wordpress.com/ seems to work

1
AddictedProOP•

Oh thank you, I messed the link up when I copied and pasted it. Fixed now! Thank you. :)

1
omgitsa1•

Could explain how to install the mod more in-depth without having to reinstall later or change the files back to valves?

1
AddictedProOP•

I have talked to Sloth about the various methods we can use to make the mod run with few-to-no actions.

My method would create a no-installation for clients, but clients might have a problem with RecoilMagnitude and RecoilVariance as the engine is confused with the changes in values and the screen shakes roughly, according to Sloth.

The second method we are talking about and trying to figure out is a solution posted by u/Hasl_Incurious:

So, about the installation. I did it different. You can create folder in "common\Counter-Strike Global Offensive" named csgo_wbm, then place the mod's "scripts" folder into it. So for now you have separated mod. To launch it you can add in csgo launch properties "-language wbm" and then play modded game. Or you can make shorcut to steam.exe and add in launch properties "-applaunch 730 -language wbm"

a link to the comment can also be found here.

The problem is that with this method, items_game.txt (inside the "items" folder) isn't changed. In this folder, the values for the M4-Silenced and the CZ are present and therefore are necessary for this mod. Also, this method would make offline testing available as the first method only has the changes in the server itself and not the client. :)

1
googleflef•

if you and sloth ever make this into some type of finished project PLEASE post it to r/GlobalOffensive

1
AddictedProOP•

Will do. :) Thanks for all the support. :D

1
zwck•

The Promod server that you advertise run just your customized maps, am i right ?

and you don`t have any affiliation to http://cspromod.com/

1
AddictedProOP•

I have no affiliation whatsoever with the previous cspromod, but yes, the promod does run customized versions of various maps with community-influenced changes. No bloom, post processing, etc. :)

However, the maps and the mod are on hold for a moment as I finish my education. :) Will come back to it later this year and continue. :D

2
aviblooxladd•

Oh shit, didn't know you would come into this.

I played on your promod and then found this lol.

1
AddictedProOP•

Haha well I am part of this great community. I do my best to help anytime. :) Glad to see a promod player supporting other projects. :D

1
akevitt•

Yeah combine your strength and release installation packs for client and server site. You wouldn't believe how many players will play this! But in mine humble opinion if you could add maps as they are but with some clever wallabangs, removed flowers,chickens ( i know its gonna hurt) and unnecessary garbage it would be TOP btw _se maps rox!

1
AddictedProOP•

I am currently working on the _se maps with Crashz. Currently, we have a couple of maps, but there are some few things we removed that we need to add again (power lines used for throwing nades). I hope to continue and provide everyone with the maps they love, with improved framerate, clearer vision, and with no distractions whatsoever. :D

1
akevitt•

if I could help you with anything just PM me I would LOVE to see it done. I'm 12 years CS veteran with almost pro experience in 1.6. Btw the time is important so in mine opinion You guys should release even an alpha version of this mod as soon as possible. Try contact with popflash.site maybe they would be interested to implement this mod in some of theirs servers ( I heard they don't get as much attention as they want maybe they would go for it). And again I would LOVE to help xD take care and JUST DO IT

1
AddictedProOP•

JUST DO IT!

Lol but seriously, I am just here to help Sloth with some stuff and provide another perspective on the various issues we encounter. We won't be working on a new mod, I will just be helping him with this WeaponBalanceMod. He works on his mod, and I help him out; I work on my promod and try to make it what the community wants. but who knows, maybe in the future my PROMOD will combine the power of Sloth's WeaponBalanceMod, Crashz's Simplified Maps, and a new CEVO/ESEA type service available to anyone for free. :)

Guess we will just have to see...

Either way I appreciate the offer and will definitely come back to it if I ever need it. :) Thanks for the support on the WBM! :D

1
akevitt•

You see here's the problem. You can't just wait and see. JUST DO IT and the sooner you guys did this then more feedback you would get. But first thing should be a creating a ready to install fully working instalator for server and client side. And I personally know a lot of people that would have immediately try this out in 5v5 private matches. GO INTO YOUR MIND AND SEE THE BRIGHT FUTURE OF CSGO. (btw you can make a nice pot of money from ads on website www.promodcsgo.neverforgit.fukvolvo.se)

1
hawkin5•

I knew I recognised your name - you run Silver to Eagle. Great ideas, I really hope valve listens to this feedback

1
AddictedProOP•

Yep. That's me. :D haha glad to see a supporter around here. :D

1
Denneisk•

You call yourself a CS:GO pro? 1v1 me TMP noscopes AWP=Forfeit lose by default

1
AddictedProOP•

LOL DENNEISK <3

1