Let's Talk About Kennen
So I've always had a bit of a soft spot for the little Pikachu, but I've never gotten around to playing him seriously (in ranked). I'm trying to learn him as a situational pick (top lane) into champs that I can bully early and scale into the stupidly strong teamfighter that he is.
I'd like to just have a discussion about Kennen with anyone who has had time to play/experiment with him.
Masteries- I've always run 21/9/0 with pretty standard stuff. I did briefly try a weird setup with some investment into the utility tree to get spellvamp and lifesteal but I found the lategame damage lacking without 21 in offense. I am curious however about running 30/0/0 on him, since I would avoid picking him into most matchups that could just jump on me early (Irelia, Wukong etc), and he actually makes good use of the AD in the tree for early harass and better last hitting. Thoughts?
Runes- Actually have a few ideas about this. Reds would be either hybrid or magic pen, though I have tried AD reds and they aren't terrible. Yellows will be either scaling health or armour because I'm looking to avoid matchups with early aggression. I'm curious to hear people's thoughts on which is better. Normally I would say scaling armour but since Kennen itemizes some early armour with zhonyas rush I was thinking scaling health might be better.
Blues is where I have the biggest issue. I'm going to try to avoid most AP lanes top, and in those cases I'll rush Abyssal anyways, so I don't feel like I'll need MR. So after that I'm looking at either flat AP (more bullying), scaling AP, or even magic penetration (rarely used, but they're not that much weaker than magic pen reds and the scaling would probably be better than AP). I don't think scaling CDR is that useful because while more ults is nice I find CDR just leads to Kennen running out of energy.
Quints I'm thinking just AP, but I might experiment with 1-2 spellvamp quints.
Items- So there's the obvious items like hourglass, void, abyssal (if decent AP), sorcs. I'm more curious on people's thoughts about deathcap vs Liandrys vs Rylais. I used to definitely prefer deathcap + Rylais, but I think Liandrys is probably better than Rylais overall now for him with the increased AP to go along with the magic pen. It also allows for a really good midgame spike if you buy Guise + sorcs + Zhonyas to just wreck early fights. Curious to hear what other people are building. I've even considered gunblade but I just think it's too expensive.
Skill Max- I've pretty much always gone for WEQ, but I still see some pros and such maxing Q first. Is there any logic behind maxing Q first as a top laner? W just seems much better for early teamfighting and waveclear with E, whereas Q only seems more useful for farming from ranged in hard lanes.
Looking forward to hearing from Kennen players.
Cheers
Posted Aug 9, 2015, 4:52 PM UTC
Masteries: I almost always take at least 7 points in utility for the reduced summoner spell CD; Kennen is so heavily gated by his flash CD.
Build: Zhonya's + Deathcap + Void + Sorcs are core. Abyssal is nice but not mandatory if the enemy team doesn't have heavy magic damage sources. You could conceivably go Rylai's + Liandry's in your last two remaining slots.
Skill max: Q max first gives you better short trades than W max; shorter cd, higher base damage + higher AP scaling than W across the board. Honestly W max is more of a luxury in lanes where the enemy laner has low trade or kill potential.
Points in Q lower the CD by 1 second and increase the base damage by 40.
Points in W lower the CD by 2 seconds and increase base damage by 30, plus 10% of your AD (not a lot but still 5-6 damage at least)
My thinking is that whenever you use Q you can also use W, cooldowns permitting, but you can also use W on its own. As such, unless you are a god at hitting Qs, provided its a matchup where you can somewhat safely harass with autos, that W max is more reliable damage.
Obviously in lanes where landing autos for W proc isn't an option, due to range or just the threat of being all inned, then I understand Q max.
W max is also so much better for early teamfighting, since it's an AoE skill that combos very nicely with your ult.
And then there's waveclear, which is teh thing I always hated about Kennen when maxing Q. It's just so annoying to have no waveclear before you get a lot of AP
Appreciate the input though. I agree that the summoner CD reduction is really nice, though I'm still playing around with maybe just earlier distortions for that