StringerLittle

u/StringerLittle


r/summonerschool•

So sometimes league players get a little set in their ways, and people are slow to adopt to changes in how the game is played.

One of the major things that the majority of players haven't taken a look at is what Seals to take on junglers. Flat Armour Seals have been the standard since I started playing this game.

It makes sense. Jungle monsters hurt and all the damage you are taking in the jungle is physical. Furthermore, despite health giving more effective HP at early levels even vs physical damage, armour synergizes with the sustain you get from pots/regen/smiting red/jungle item etc.

It made sense, and it still does to a degree. However this season we have seen more innovation in jun

932

r/nocturnemains•

Just looking to bring some clarity as to why Armour pen reds are almost strictly better than AD reds on Assassin Nocturne. I've seen it mentioned that "oh it's just personal preference" or something along those lines, but there's really nothing to support it.

For all numbers presented I will assuming AS quints, and the precision mastery. Some people take Intelligence, and it will change the numbers a bit, but not too significantly. I'm also taking sorcery over fury, but that's a tiny difference.

Let's look at some scenarios

Early Game Jungle Clear

A common argument for AD over armour pen in runes is that since not all monsters have armour (or not much armour) you are effectively wast

1019

r/summonerschool•

You see it all the time, people saying "don't play this champ in bronze, it's much better in high elo" and vice versa...

So I was bored, so decided to do a quick look and compare winrates between Bronze and Diamond. Note that some of these winrates in Diamond are unreliable due to low sample sizes (looking at you Yorick and Urgot). I took data from the last month from op.gg, so patch 6.8 might have messed with some of them, but I think it's still worthwile

https://docs.google.com/spreadsheets/d/182qbJsrtJOkqJ_FIPKsrS1aeb7BXPtWDEiXFuwJ5Pls/edit?usp=sharing

One big disclaimer I should mention... op.gg's data has to be wrong. According to these stats Bronze champions win 48.5% of their games

1521

r/summonerschool•

Hey everyone:

A good number of you might recognize me from posting here fairly often (sometimes too often). I hope some of you will take the time to check out my first published guide on my current favourite jungler/champion Nocturne. I played the champion up to D3 promos and have played it in ranked games vs high diamond players to good success.

http://www.lolking.net/guides/383663

There are some good guides out there on Nocturne, notably one by Spreek who posted his here about a month ago. My guide has some differences to his, notably more damage, that I think some of you might enjoy.

The guide covers everything from a detailed discussion on masteries and items to matchup information v

1122

r/summonerschool•

So I've been looking at the cost effectiveness of various AP items for a while, and one of my conclusions was that for champs that can effectively use Abyssal (do most of your damage inside 700 range + have some need for MR) that it was one of the strongest AP items for the price in the game. The 20 flat MR reduction is so underrated for damage, and until very late in the game it could match essentially all non void/dcap items in damage for cost, while also providing MR.

I was pretty shocked that they decided to reduce the price of it and increase the price of other AP rush items (notably Morellos and Ludens). In terms of cost efficiency now I think it's insane, on any short-medium ranged m

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r/summonerschool•

Runes- Armour pen reds/quints, armour yellows, scaling CDR blues (run MR into some champs)

Summoners- Smite and Exhaust

Build- Warrior rush-ghostblade-LW (LW before GB first sometimes if I don't need MS as much) Dead man's plate-Banshees/GA. Boots either mercs or tabis

So the questionable things

Runes- Full armour pen reds/quints. I just stole this from a high elo jungler I know who runs full arpen on Vi/Khazix/Rengar etc and did the math for them on Nocturne. Turns out that they increase your damage by quite a bit at the cost of a very slightly slower first clear (about 2 seconds and 30-40 health worse clear through krugs/red/raptors)

Summoners- No flash. I've been experimenting with

019

r/summonerschool•

Hey all,

I've recently made an effort to calculate optimal damage builds for my main AP champs because I really didn't like the inexact nature of it.

Anyways while doing this I developed a spreadsheet that makes it very quick for me to check this for any champ, so I figured I'd offer to do it for people here. I plan to upload the spreadsheet at some point for community use but it still could use some fine tuning.

So if you want a comparison of potential builds, here's all I need from you

  1. Your champion level. This determines the base damage of your skills

  2. Your skill max order (if not included I'll assume most common order according to champion.gg)

  3. Your build up to that point (

132

r/summonerschool•

So obviously this isn't a pro game discussion subreddit, but with how many people watch worlds there's bound to be some questions in this subreddit related to picks/strats that we see at worlds.

My question is to what degree should we respect spoilers? If someone asks about a pick it can be useful to talk about how well it did in a game, which is technically a spoiler. Same with if people ask about certain bans/comps, especially once we get into playoffs with series.

I'm asking because last year someone got fairly pissed off at me for spoiling a game when commenting in a thread about zilean mid. Would rather avoid that this time around. Personally I'm fine with spoilers here because it's a

1013

r/summonerschool•

So lately I've almost transitioned into a Kennen main, and was reading some old posts about him when I stumbled across the so called botrk-AP build.

Why have I never seen this mentioned lately?

The way I see it (for top lane only)

Strengths

  • Sustain. This is the biggest bonus when compared to Nashor's tooth Kennen. Lack of sustain is the biggest thing holding Kennen back from true lane dominance

  • Incredibly high base AS (highest at 18 other than vayne) + high base AD for a ranged champ (higher at 18 than any ADC other than kali) lends itself very very well to Botrk as an item. Gives Kennen much more sustained damage once his ult is over

  • Hybrid damage works well with hybrid pen mark

05

r/summonerschool•

So i'm trying to do some calculations for AP item builds for different champs, and I've got it all set up to do quickly. Only problem I'm running into is I'm essentially just guessing what level a champ will be upon completing X gold in items, as it's not something I've really ever paid attention to in game.

I know I could estimate it myself by taking average CS, passive gold gain, kills/assists etc, and estimate XP based off CS (factoring in that I miss maybe 10% of minions I'm there for)... but was just wondering if anybody knew of a resource that had done something like this already.

Doesn't need to be exact, just a decent estimate would be very handy

Thanks

82

r/summonerschool•

Hello all;

I'm quite active on this subreddit, and I've seen enough questions regarding defensive itemization, as well as offensive itemization, on this subreddit that I figured I'd make a post addressing how Resists, health and penetration work in league. There are some misconceptions floating around that I hope I can address.

If you want credentials, I'm a low diamond player with a degree in math from a very reputable math university, so hopefully you can take some solace in the fact that I'm unlikely to totally butcher the math aspects of this post.

For the purposes of this post I will, unless otherwise stated, be using Wukong as my champion for determining stats. I do this becaus

7473

r/summonerschool•

So I've always had a bit of a soft spot for the little Pikachu, but I've never gotten around to playing him seriously (in ranked). I'm trying to learn him as a situational pick (top lane) into champs that I can bully early and scale into the stupidly strong teamfighter that he is.

I'd like to just have a discussion about Kennen with anyone who has had time to play/experiment with him.

Masteries- I've always run 21/9/0 with pretty standard stuff. I did briefly try a weird setup with some investment into the utility tree to get spellvamp and lifesteal but I found the lategame damage lacking without 21 in offense. I am curious however about running 30/0/0 on him, since I would avoid pick

29

r/Diablo3Wizards•

So I'm trying to figure out a build using both sets (Tals 6 piece and Delsere's 4), and was wondering if anyone knew how the 4 piece Delseres interacts with the Tals bonuses. Namely the 4 piece Delsere's says that slow time does 2000% Weapon damage every second, but it doesn't say what type of damage it is. Does anyone know, does it depend on your weapon, and if so how does it work with regards to proccing Tals meteors and 6 piece bonus.

It seems like a strong and fun build that could open up a lot of interesting playstyles, but I'm curious how I would still maximize the use of Tals while devoting a skill slot to slow time

Cheers

Edit: Tested it and it set off a lighting meteor... any rea

54

r/summonerschool•

Anyone is welcome to chip in, but would prefer the advice of experienced Vlad players.

So the more I play Vlad the more I realize that I hate devoting an inventory slot to Revolver/WOTA. There are so many good items for Vlad and it feels like Revolver is necessary early game but then less and less important as the game goes on. However I don't feel comfortable ditching spell vamp completely.

So my idea that I'm going to try but want input on first:

  • run spellvamp quints to start the game with 6% spellvamp

  • invest into the utility tree to get some of the movespeed I was previously getting from MS quints. Might invest 11 points to get all 3 points in vampirism to end up at 9% spell vamp,

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