Mulligans
Howdy,
For today's discussion I figured I'd ask about Mulligans.
We have pretty liberal mulligan rules in my group. We use Partial Paris, with the first mulligan free. After that, you drop cards - so 7 mulligans into 7, then 6, then 5, etc. We are currently trying the Free Scry after mulliganing down a card (so you have to have less then 7 cards to do it). I have to say, I'm a fan of the Scry. I definitely get to be a little greedier with my combo mulliganing, and in my non-combo decks it seems that my hands are a lot more 'stable' by getting to Scry something awful away.
Edit - Just to be clear, you get one scry. So once you're done mulliganing entirely, then you scry. No Pitch 3, scry, pitch 2, scry again nonsense.
I haven't seen something off the scry and used that for a godhand, and nor has anyone else in my group. I'm sure it will happen eventually, not too worried about it - godhands are a thing even without that Scry and it's not like reshuffling takes that long.
One thing we used to do was if you opened a hand of 0, 1, 6, or 7 lands you could take a 'full hand' mulligan and have it not count against you for your subsequent partial paris. We didn't explicitly stop allowing this but I can't remember the last time someone actually did it.
How do your playgroups mulligan? Do you use the regular Paris mulligan, the more traditional EDH Partial Paris mulligan, or something else entirely? How about the Free Scry?
Posted Sep 1, 2015, 3:28 PM UTC · edited
We use the standard 'multiplayer edh' mulligan rules.
Partial Paris + First Free. We've been testing the scry rules for the last couple matches and it hasn't changed a whole lot. Our mulligans were already incredibly greedy so it just lets us be greedy with a little bit of a safety net.
While partial paris is obscene already, offering free mulligans for low land counts enables combo too much imo. Honestly I would expect it to give most of the high power combo lists at least a full turn of free speed since they want specific cards in their openers as is.
Edit: Let's pretend that I noticed that the OP was someone from my playgroup before posting. Also the free land based mull thing was dying before I started regularly playing with them.
It also allows non-combo decks a way of finding their hate without getting punished for a bad opener - Note that it was also 6 or 7 lands.
Nowadays when I open a hand with 1 land, I'm just going to keep that one land and any playable tutors/cantrips rather then do that 'free' mulligan. I trust my deck to draw me the things I need or the ways to get them. So being able to keep one or two cards from that first 7 is generally a much stronger line then hoping to see good cards in the next set of 7.