The card is so good guys. They just draw so many cards and you can't interact with any of it! It's so terribly unfun, omg plz Sheldon save us.
angelforge
u/angelforge
I think we can all agree that the rule's committee has the best tears. After that it gets pretty tricky, but I think I have it solved.
S: RC tears
A: The tribal werewolf guy, r/edh when someone plays a sol ring on turn 1, Sheldon by himself
B: That german Prossh guy the day Yisan came out
C: Casuals, the Michelin Man
D: River of Tears
Overall I think the meta is in a pretty healthy place. River of Tears could use a buff but it's not completely out of the metagame.
Hello,
You have probably seen me posting around, mostly in combo threads. I have been playing fast combo exclusively for over a year now (Dedicated Food Chain Prossh and Jeleva Storm are my real decks). I wanted something different, so I recently started playing Alesha Stax. Stax is a really fun and different way to play Magic from what I normally do, so I'd like to refine this list to have another powerful deck to play.
Metagame
My meta is extremely high powered, we play with unlimited budgets so anyone can bring basically any deck on a given week. Regular decks I see are: Food Chain Prossh, Jeleva Storm, Zur Doomsday, Krenko g
Howdy,
For today's discussion I figured I'd ask about Mulligans.
We have pretty liberal mulligan rules in my group. We use Partial Paris, with the first mulligan free. After that, you drop cards - so 7 mulligans into 7, then 6, then 5, etc. We are currently trying the Free Scry after mulliganing down a card (so you have to have less then 7 cards to do it). I have to say, I'm a fan of the Scry. I definitely get to be a little greedier with my combo mulliganing, and in my non-combo decks it seems that my hands are a lot more 'stable' by getting to Scry something awful away.
Edit - Just to be clear, you get one scry. So once you're done mulliganing entirely, then you scry. No Pitch 3
Saw this posted on /r/ EDH, thought it would be interesting to bring over here. If you don't have multiple competitive decks, imagine your other ones if you made them full power or think of other competitive decks that you've played (or would play).
So Nami was released a little over two months ago. I saw a few when she came out, but in recent memory I've seen one other then myself (who talked entirely in puns the whole game... Thanks for making my night whoever you were!). In fact, she's only picked 2% of all games. She's been getting buffs here and there, but one quality of life change would make her much more responsive and might get more people interested in her. Make her ultimate instant cast. Right now there is a brief delay where you spin your staff. Her ultimate is very slow moving and with so many characters having mobility makes it very easy to dodge. If you see her as she casts it (easy enough to recognize from her
this show was awesome =] Glad I read the last chapter of the manga though, gives it a much better conclusion then the show's cliffhanger.
Howdy! I recently purchased the Volcano Magma e-cigarette. I'm using the atomizers it came with. I've got a few beginner questions because I feel that I'm not enjoying this as much as I should be.
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How much liquid should I be applying to the atomizer? I've been doing 2-3 drops at a time.
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It tastes harsh and gross, not like the flavors that I have - is this due to the mix of liquids in the atomizer? I think I might be redropping too soon and thus flavors are stacking. Sometimes it's amazing, but as of this post it is harsh.
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The ecig itself is... wet? After applying the liquid, the outside of the atomizer sometimes has liquid on it - not due to spillage when dripping. I feel
Earlier I pretended I was a kite being flown by a dinosaur on rollerblades... why I <3 weed: it turns me into a kid again.
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