[Idea] Buildable FoB

With the advent of buildable items coming, what do people think about a FoB.

A Forward Operating Base is really just a name used to represent a small base that one could build. Traditionally a FoB is used to support operations, so things like ammo resupply and repairs. That could be one aspect of it.

The main aspect I want to get to is artillery. I envision faction specific artillery.

Shared Traits

  • Stationary Vehicles

  • Destructible

  • AMS beacon for a squad only

  • No deploy zone is much larger (Three times as large?)

  • You are only allowed "x" amount of artillery per faction, 3 (or more or less). You can build base defense around it of course.

  • Can target 1 hex at a time. Meaning when you target something it will only hit in random spots in 1 hex.

  • Can be fired once every 1 minute. (Of course this is up for debate). This means if you have a reload truck ready to go resupplying it, you can have a steady RoF of 1 firing sequence every 1 minute. More teamwork more reward.

  • All Artillery damages soft vehicles, infantry, but not MBTs.

Faction Specific Artillery

Terran Republic An MLRS. It would not be pin point accurate but it would fire 12 (or more or less) rockets at a time. It would be cool if it had THIS sound attached to it. Of course you would have to reload it. This is accomplished by taking your ANT to a vehicle resupply. The ANT then takes the ammo to the artillery piece. Rounds travel at 400m/s or something. It would saturate about half the hex, but never really get to accurate, hence 12 or more rounds. The Targeting cursor would be half the size of the hex and all rounds would land with in that half of the hex. There is a missile trail left behind that lasts 15 or so seconds so people can track it down.

New Conglomerate What else but a Rail Gun. This would actually be pretty accurate. Fires 3 rounds that are accurate. Fires with in the hex, but has the ability to pin point where you want the rounds to land, there is still some inaccuracy though. Does higher damage than the MLRS. Your target cursor would be able the size of a watch tower, with the splash taking up half that target space. So if you wanted to blast the top of a tower with your rounds, you could reasonably do that. It is reloaded the same way the TRs is reloaded. Leaves a trail like the MLRS.

Vanu Sovereignty Of course the space aliens get an orbital bombardment. I like to think of it like the one from BF2142. I like to imagine there would be a bass drop like THIS as its sound. Their artillery piece is actually an "Orbital Bombardment Station". Has the same accuracy as the Rail gun from NC. Only fires once, but continues its salvo for 5 seconds (Less time? More time?). So you target the tower, and it will continue to shoot the tower for 5 or seconds. Shines a beam into the air as if "communicating" with the satellite for 30 seconds. Very visible. Like when you take a bio lab. The way the VS one is reloaded is you have to collect those crystals. How ever since we do not really know how they will work or how common they will be, that can change.

My aim for this was to give something to encourage teamwork and communications with everyone. It is also meant to discourage the old "I am gonna sit on this hill with all my buddies and spam" play style. What do you guys think? I think with the proper tweaking it can be done properly and add to the game.

Posted Sep 11, 2015, 9:02 PM UTC · edited

58
CzerwonyKolorNicku[PL13]IICzern•

That's the artillery I'd like.

3
bubbleosixOP•

I tried to give each faction a pretty distinct piece of artillery.

2
[deleted]•

[deleted]

0
erbiwan[Emerald-1TR] MOAR DAKKA!!•

Prowlers already have artillery when using Lockdown. Artillery should not be cross-faction.

0
bubbleosixOP•

Not really the kind of artillery I was thinking, but I can see your train of thought.

2
Magikarp_13Miller•

Adding things that can kill you without being able to react (like artillery) make the game more tactically interesting, but less fun for the individual. That's why HE rounds were nerfed, getting killed out of nowhere is no fun. We're better off without this.

0
mrsmegz[SG] Emerald•

Faction Specific Artillery

This is not something that really should be added to the game. Between Grenades, HE, free MAX and HA Rockets, Libs and mines, there is more than enough explosion spam in this game.

-1
bubbleosixOP•

This artillery is more of a "dislodge an enemy position". This is not the kind of thing you would encounter inside bases.

Edit: The damage does not go into buildings either. So if you are not affected at all by it if you are a defender, or you are attacking into a base.

3
Kettrickan•

One shot a minute doesn't sound very spammy, especially if it only damages soft vehicles and infantry like he specified. And that would be assuming that every ANT supply run was successful, a lot would surely be blown up before they reached the base, slowing the ROF even more. It'd take a lot of coordination to make it worthwhile. I know a lot of people are turned off by the very word "artillery" but this honestly sounds like a fairly balanced way to implement it.

3