Starbound's Come A Long Way
And I'm impressed with it. I've often questioned the developer's update agenda, but regardless of my opinion on that, they have created something that has exceeded my expectations. I'm not saying that I thought this game was going to be horrible, it was just the lack of stable updates I started to lose faith.
Now, after legitimately buying the game (finally, with a decent enough job and paycheck) and playing again (it's not much time, but enough to make me interested once again) I applaud the developers for what they've created.
Now, if you'll excuse me, me and Ace Marlboro (my Novakid character) have a universe to explore and trouble to get into.
Posted Sep 29, 2015, 1:08 PM UTC
Really? Unfortunately, my expectations haven't been met yet. They're pretty close though. Just a few more tweaks.
This is where I am at as well. They are making big strides, but still lack very basic, crucial features like pausing. Still has a kind of "tech demo" feel to it, but definitely losing that feeling with each update.
This is kind of my problem with early access games -- and a lesson I learned from Starbound. I should just never play them in their earliest iteration, because they never lose that "tech demo" feel even after they're released.
That said, this game's come a long way -- convinced me to turn my "would not recommend" on Steam to a "would recommend" after that big update a few months ago.
To me it was a "give it a chance" feeling rather than "would/would not recommend."
Oh, dear God, yes! Pausing! My tooth was throbbing earlier when I was playing, pressed escape to hopefully pause the game and still saw creatures moving around. Started freaking out a little bit as I curled up into a ball holding my face.
Off the top of my head:
EDIT: To the people who are disagreeing with me with downvotes, I'd really like to know why you disagree!
Some of those suggestions are terrible tbh.
Which ones? I'd like to hear your reasons. :P
I agree with your first and last point. The first point is pretty valid, and if possible i'd like a lock button to keep it in place too.
As for swinging animations I do hope they can improve on it. Heavy weapons doesn't give you the satisfaction of hitting something since it's just a weapon with low attack speed. There needs to be a slow swinging animation so that people could feel the weight of their attack, and if they don't do that there needs to be some sort of indicator to show the cooldown of the swing.
I haven't played enough of it yet to really give my two cents on the game, but from the bit I've played it's been good. The improvements that they have made have been good.
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