An improvement to the DC system

So we all know that if you are inactive during a game after a certain amount of time (5 minutes from what I know) you will be disconnected, losing any goodwill and getting a ban if you don't rejoin the match in time. There is the problem. When someone leaves, all the game says is "An ally has left the game." and everyone seems to get a bit frustrated and start throwing VVGG around. If you left because Smite crashed, your internet crashed, or you lost power, there is nothing you can do except frantically launch Smite again hoping you can get it before you get a ban. Your teammates don't know this.

The point of this post is to add something in the chat when someone leaves that indicates why someone left. A perfect example of this is the way the source engine does this. (TF2, CS:GO) When someone leaves in a source game it says "Players name has disconnected" and it parentheses why. This can range from disconnecting by choice, kicked for being idle, and losing connection. Adding something like this to Smite would be great as It would tell your team "Hey, I didn't get mad and leave. My internet wen't down. Don't surrender until I come back in please!". Hopefully people will be more understanding if they see the reason for the leave and will give people a second chance before surrendering if a technical issue happens. (Hopefully)

TL;DR: When someone leaves, add a chat message saying the player name and the reason they disconnected. Ex. Lost connection, disconnected by choice, and kicked for being idle. This will explain to your team that you didn't leave on purpose, and can make your team give you a second chance to get back in ASAP.

Posted Oct 3, 2015, 6:20 PM UTC

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