Sorry to ruin your immersion.
ConnorTheCondor
u/ConnorTheCondor
Did I mess up or do I have nothing to worry about? Id rather not see $9.99 on my bill. A possible fix for this is to cancel the premium trial and just re-buy premium. I couldn't find anything about this on any forum or Spotify support.
Thanks.
[Humor] What I think when my opponent doesn't use emotes
i.reddituploads.com/ca13f07cefcb41408a45b46b9...With this game being a very strategic team based shooter, it really needs more useful voice commands. Most people (I solo queue most of the time) don't use the direct voice chat, so communication can be hard sometimes as you can't always stop and type.
A basic ping would be very beneficial to point out enemies, locations, etc. It could also add a temporary marker to clearly point things out, and the heroes could say "look!" Or "over there!". The automatic "behind you!" lines are great, but often it's too late or people don't hear it. A ping ability can point out flanking enemies like this. An "attack!" Voice line would be another great addition so you can coordinate skill combos with your
I don't want this post to be a straight up hate post about the leaving penalty. Leaving penalties are understandable when handled right, but I don't like how Blizzard has used it.
The thing is is that leaving penalties will still be in casual games and competitive games. Now I completely understand the leaving penalties in competitive matches. But having a penalty in casual games still makes it feel like a competitive game in that I have to purposely make time for a maximum length match. What I'd prefer is that the casual modes be just that, casual. I don't want to have the stress of debating wether or not I have enough time to fit in a match or if I'll get interrupted. I want it to be hop
Like how sometimes you win 22, other times 35, and lose 32. Does it have to do with how many towers are down or if the game is in sudden death or what? Its probably obvious but I'm too lazy to pay attention to the numbers compared to what just happened in the game.
So DICE Battlefront introduced/encouraged customizable classes. However, you can only have 2 hands (Basically Custom class 1 & 2). These are fairly balanced, with 3 choices + a trait that affects all is reasonable. But only having 2 limits your versatility, mainly in the larger game modes. In the first 2 battle fronts, having 4-6 classes to choose from meant you could change depending on what's happening in the battle. Pushing a point? Standard infantry. Heavy vehicle push? Rocket/Demolition soldier. Defending a point? Engineer. The list goes on. My point is, with the new battlefront your choices are, limited. Making a anti-vehicle hand just in case can put you in a disadvantage if you n
When you go up to him he says, "Everything's for sale, my friend. Everything. If I had a sister, I'd sell her in a second."
We know its you, Belethor.
http://i.imgur.com/yZ3TWVm.png
Lets be honest, it's true.
So we all know that if you are inactive during a game after a certain amount of time (5 minutes from what I know) you will be disconnected, losing any goodwill and getting a ban if you don't rejoin the match in time. There is the problem. When someone leaves, all the game says is "An ally has left the game." and everyone seems to get a bit frustrated and start throwing VVGG around. If you left because Smite crashed, your internet crashed, or you lost power, there is nothing you can do except frantically launch Smite again hoping you can get it before you get a ban. Your teammates don't know this.
The point of this post is to add something in the chat when someone leaves that indicates why s