[5E] Homebrew Class - Witcher (Needs Input)
https://docs.google.com/document/d/1g7CuToTz7RDS8eQzyWhYFcphKpSv2na3iFUu320TMNs/edit
I've seen several versions of a homebrew Witcher class, but I wanted to try and make a more generic version of it. This is the first time I've ever homebrewed a class. Any input?
Posted Oct 17, 2015, 2:17 AM UTC
I feel like this would make more sense as a Fighter Martial Archetype. If it was one I'd put these abilities at these levels:
3rd: Gain Proficiency in Herbalism or Poisoner's Kit
A choice of a skill: Arcana, History, Nature, or Religion.
Replace one of your Saving throw Proficiencies with Wisdom.
What Doesn't Kill You
7th: Chosen Quarry (I'd change it to mirror the Ranger Chosen Enemy ability)
10th: Killing Blow (Changes I'd suggest: Once on your turn when you hit with a weapon attack, Not be melee only, Instead of extra damage make your Killing blow count as magical and ignore resistance and immunity, add 1d8 vs Chosen Quarry.)
15th: Grim Countenance (Change it to Immunity to being Frightened and Expertise on Intimidate checks imo)
18th: Seen it All (Add Proficiency bonus on checks to identify creatures [and possibly some of their abilities and traits]. Once a creature is identified you gain all benefits as if it were your chosen Quarry for the next minute. You may share this benefit with a number of creatures equal to your Wisdom modifier [minimum 1])