Critique my Nocturne Build
Runes- Armour pen reds/quints, armour yellows, scaling CDR blues (run MR into some champs)
Summoners- Smite and Exhaust
Build- Warrior rush-ghostblade-LW (LW before GB first sometimes if I don't need MS as much) Dead man's plate-Banshees/GA. Boots either mercs or tabis
So the questionable things
Runes- Full armour pen reds/quints. I just stole this from a high elo jungler I know who runs full arpen on Vi/Khazix/Rengar etc and did the math for them on Nocturne. Turns out that they increase your damage by quite a bit at the cost of a very slightly slower first clear (about 2 seconds and 30-40 health worse clear through krugs/red/raptors)
Summoners- No flash. I've been experimenting with ignite on Nocturne a bit too because I really don't find flash that necessary on him except vs ADCs that can jump over walls in fights, and even in these cases I can generally get away with no flash. Exhaust makes your duelling potential ridiculous, gives stronger ganks/2v2s, and lategame it wrecks ADCs in the window they have to kill you before they get feared and die. The slow also helps compensate for no botrk. Ignite is solid too but I've had much more luck with exhaust.
No botrk- Botrk is considered a standard item on Nocturne, but outside of splitpushing or fighting tanks I don't see the point anymore. He doesn't need sustain and isn't naturally tanky enough generally to sit in the middle of a fight and tank stuff while sustaining. With proper clearing technique you can get through the jungle with enough health. The slow is nice for chasing but with E speed up + Q speed up + ghostblade + Dead man's slow + chilling smite it really isn't necessary. Ghostblade/LW are both way more burst damage and spike earlier.
Anyways curious to hear criticisms.
Posted Oct 27, 2015, 4:25 AM UTC
Compared to an attack speed page? If that's the difference in speed then yeah, solid page.
I feel like a Gragas/Lee/Nidalee/Elise/Reksai + supp will run circles around you. Nocturnes pre6 is already very vulnerable- imagine getting invaded by a Braum/Thresh/Blitz/Annie and not having flash.
I mean the same reason you list for exhaust. Makes his dueling VERY powerful.
I did most of the testing vs a page with AD reds and AS quints. Also tried full AS but only did like 1-2 runs with it. AS reds took about another second off. I think I need to do more conclusive tests with more than 3 camps cleared as I imagine once I but long swords the AS page would have a more noticeable edge. Regardless I can't imagine the edge is that huge and the damage difference even by level 6 is very noticeable (about 7% more damage compared to full AD page assuming an R Q with 2 autos combo and warrior completed before accounting for bonus AD on Q which favours arpen build more). AS page is harder to make comparisons to but for ganks AD > AS anyways early
I haven't had any issues with invades, I find most invade junglers can be dealt with by spellshielding a key skill since Noc obviously never needs to use W while clearing. In a 1v1 I beat essentially anyone with exhaust so the only real concern is multiman invades, which i've been able to avoid even when playing 5v5 games vs coordinated teams. Obviously no flash is a risk, I just think it's worth it
For botrk... duelling vs squishies is stronger with the arpen items over botrk generally. For tanks of course botrk is stronger but I generally don't find myself duelling tanks, in the event of a highly tanky team I can obviously adjust build and just go botrk.