Combat animations and deciding on a class to play
Hey everyone, I played back at release and had a 50 sage that I did whatever endgame we had at the time. Dabbled in PvP too but my server pvp horribly favored Empire so that was a giant headache.
I decided to come back because I'm feeling the Star Wars itch and the story really interests me. I always thought the story was the one thing SWTOR did better than any other MMO. I naturally gravitate more towards light side sort of stuff in these games but I'm trying to stick to Empire just in case I want to PvP once I get through the story.
Ok, with that bit of background information here is my dilemma: I made a Juggernaut because I've always liked the style of 1h lightsaber fighting in Star Wars games. It's what I usually gravitate towards on my KotOR 1/2 replays and so I figured I'd go into that here. Granted I'm only level 19 but everything just feels so clunky. My rage builder has a nice three hit animation to it but obviously that's not meant to be my main source of damage and my only rage spender not on a CD is a really slow downward chop. Looks fine on it's own but if I'm sitting there dumping out rage waiting on CDs it just looks clunky doing that over and over. It doesn't give a nice fluid lightsaber combat feel to it.
So does this get better for juggernauts? Is one of the specs better with fluid animations for combat rotations (rage or vengeance if I remember those names correctly)? Should I have made something else, like a marauder or an assassin for more fluid lightsaber combat animations in a rotation? Are all rotations kind of clunky and would I be better off just playing a Bounty Hunter or something like that?
I've tried to youtube videos but I find with all the damage numbers on screen and the max zoom out distance I don't really see much of the animations going on. Which is all fine, I zoom out to max when I raid/pvp too but for just playing through the story I like to be closer for a more cinematic look (it's not like anything in leveling is hard and requires lots of situational awareness anyway).
tl;dr Level 19 Rage Juggernaut feels clunky in combat animations. Are there any saber classes/specs that feel more fluid through combat rotations? Does Juggernaut get less clunky later on with more abilities?
Posted Nov 5, 2015, 3:36 PM UTC
You're only level 19. Your discipline (all disciplines) are best at max level. I understand what your feeling with the rage builders & spenders and feeling clunky with the rotation.
It gets way better as you level and fill out your action bars.
Thanks for the reply. I had hoped this was the case but I've learned not to just assume things get better all the time. Wanted to switch now if it was sort of forever clunky.
I play guardian at 65 (pub equivalent) and I find it to be one of the smoothest classes in the game.