I wish my engineer could sleep through the night.
Waiting half a "day" for it to be bright again can get boring...
Posted Nov 13, 2015, 11:07 AM UTC
Waiting half a "day" for it to be bright again can get boring...
Posted Nov 13, 2015, 11:07 AM UTC
It's a bit annoying in the beginning when you don't really have enough power to do stuff during the night, but it gets better over time.
Build lots of solar panels and batteries.! :)
It's a totally different gameplay style for me. I'm used to stockpiling hundreds of Uranium and using that. Even for outputs I used to just leave them stocked with enough Uranium to power them for a year.
I love a new challenge!
Me too. I just wish batteries were a little bit more intelligent. (as in: only supply power that is missing, not act like a primary source of power)
If I understood the changes correctly, unchecking both recharge and discharge makes batteries recharge using any excess grid power, and discharge whenever more power is necessary.
They recharge from excess grid power, but when more power is necessary they don't just supply the missing power - they supply ALL of the needed power and the solar panels stop generating power completely, which is a total waste during the day.
EDIT: picture for clarity
as you can see I'm using 570kW total. The solars could supply 407kW of that but instead they are sitting at 0W and let the batteries handle everything.
I have had so much action and excitement in this game - and it seems like the night time is when everything goes horribly, horribly wrong. I just watched the little base I was building out of the first floor of the planetary lander break loose and roll off like a giant blue tumbleweed into the night. Sleep is the last thing I want right now - there's work to be done!
How the hell did that happen?
Budding Unexpected Gameplay System.
Explodium
Honestly, I wish I knew. I built a little platform off the side with a connector to park my little prospecting ship and as I was building it, it seemed to 'settle' a bit. The landing gear were set to autolock, maybe it's possible that it locked at one mass, but as I added to it, it overloaded the autolock, maybe?
All I know, is survival means having to chase tumbling ships down mountainsides in the dark sometimes... and that, is why I love this game.
Nearly all engineers are able to sleep throughthe night by 6 months, but when they do is very different depending on the engineer. Some iengineers as young as 3 months old can snooze for six to eight hours at a stretch. Others won't sleep this long until they're 12 months old.
- Wikipedia, 2077
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We've got lights, hovering spot light drones, and can speed up day night cycle or freeze it.
That is true, but this could give another use for the Cryochamber. Need a nap, or waiting for a new update? Freeze yourself into the futuuuure. But it would still have to impact your gameplay. Like uranium or any other finite resource should continue to be used the equivalent of the sleep time.
so sleep should function like time warp in ksp?
That sounds like it. I'd love to see that.
Very Planet Express!
[...] and can speed up day night cycle or freeze it.
did i miss something?
He probably means that you can adjust day length in the advanced menu when loading a game.
but that is not at all what OP wanted to have...
I was answering your question, not the OP's.
Really hard to see at night
I have a feeling that night is only a problem at the starting stages of a new survival game. Later on you will have lights and everything to make your base feel like home : )
I would love something like that, but I think lights need an overhaul before thats possible.
Id like a system like skyrim wait system for the day night cycle
Started a new game in Star System (or some similar name) preset. Got thrown into a mountainous planet with my Lander being upside down. Kept hovering mid-air and looking at nothing for 20 minutes waiting for the sun to rise in order to find a flat landing spot. Pretty disappointing for the first minutes of a new survival game IMO.
No sense of adventure doing that! I just let my lander hurtle into the darkness of night and left landing to luck.
I've had to respawn my lander several times because I kept spawning in front of a mountain and crashing into it.
I was tempted to do this, but if my refinery or other ship part broke I'd be in some very bad situation :P
You can just use the lander to fly towards the sun. That's how I dealt with it.
Don't sit around and wait, the day night cycle by default is two hours for each, you could have been waiting for two solid hours (at which point the lander would crash).
Another option is just suicide until you start on the light side, which is what I did.
turn off sun rotation. problem solved
Until you visit the other side of the planet...
well... use the lights maybe
night is beautiful in this planets anyways, look at the stars
Turn the sun rotation time down. I drop mine to 20 minutes per day. 10 minutes day and 10 minutes night. I find that to be a decent balance.
Aah, the Minecraft day. Makes you want to have the sun a square.
That's pretty typical for survival games too. 20-30 minutes for half of the cycle is normal. I'm keeping it at two hours though, it's more difficult.
Spotlights and streetlights!
How long does night last?
By default around an hour depending on what mountains/hills are around you.
Build another base on the other side of the planet with a medbay. when it becomes night, suicide to the other side and keep working!
If all you do is wait, then just turn off sun rotation. Or make days/nights super short. Or make 1 base on either side of the planet.
Should just make the nights brighter tbh a glowing moon or something
The moon it had was definitely in the sky - it was just over the mountain range dominating the valley I was in.
Pack everything you need into a rover for a migration to the nearest pole! From there, find a mountain peak and build a tower of power.
This is actually what NASA engineers figure they'll have to do for solar power on the moon, at least before they have the ability to construct large mirrors.
I forgot that was even a thing, That seems like the perfect idea. Now if only I had not started my underground base already.
Night is really cool, but it can be annoying to fly aircraft at night. We might need a night vision system.
Night vision AND Sonar =D
I gotcha, bro.
But isn't that destinated to detect lifeforms?
How else are you going to get rid of that Sabiroid infestation?
Specifically a radar altimeter, early warning radar, Forward Looking Infrared, ...and no base would be complete without pulse-Doppler.
pulse doppler would be awesome!
Yeah, that would be nice to have. I'm so scared to fly at night since I crashed my ship into a mountain that suddenly appeared out of nowhere. xD
I wonder how a night vision system could work. I would love it to be like this but that might be asking too much. A simple "screen turns green and gamma goes way up" system could work, and would be easy to implement.
What you showed there is very possible, but might be expensive computationally, as it would need another round of shading. Rendering everything as green wouldn't hard at all (though making it pleasing to the eye might be), and the outline is pretty trivial too.
But if it isn't implemented well (and being blunt; most programmers suck at writing good shaders, I won't claim to be good either, I've only optimised shaders before) it will just be another hit to performance. Of course, if this just replaces the default shader rather than being applied afterwards it shouldn't be too hard of a hit, but knowing game dev, it'll be the worse option to save dev time.
Not necessarily since you are pretty much disregarding the original textures. For a seamless switch you still keep them in memory, but you might not need an additional pass.
Edit: Got to second paragraph.
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