This is how physics work, I swear.
https://gfycat.com/SlushyAdorableHeterodontosaurus
This is a clip from a cruel brawl TAS I was working on. It turns out that the ricochet hitboxes in Brawl are completely busted, and the most efficient way to get KOs in Cruel Brawl is to ricochet alloys off of one another, since it somehow breaks the knockback calculation and increases it on each subsequent ricochet. Hopefully useful knowledge for other TASers.
So new glitch maybe? I don't believe I've ever seen this mentioned before.
Posted Dec 31, 2015, 11:01 PM UTC · edited
Just like real life.
I guess.
I havent gone outside in years.