FifthCPU

u/FifthCPU



r/SSBPM•

Not sure if this is known or not, but on Saffron City if you place a Din's fire directly above (nearly on top of) a vertically moving platform, the fireball will move along with it.

Mildly interesting.

375


r/customsmash•

This was brought up in the recent post on r/smashbros about sm4sh modding, but it applies equally (if not more so) to Brawl modding.

Here's my opinion: To make modding safer and less likely to get shut down, we need some way of having builders similar to those for ROM hacks, where the game's files aren't distributed. Because honestly that's one of the biggest issues currently: The distribution of nintendo's files in order to mod Brawl. For example, distributing a fitmotionetc.pac file contains all the animations for a character, and the fitcharacterXX.pac contains the original model.

I know it's possible, at least partially. AIScriptpad 2.0, which I use, translates and writes assembly cod

122

r/SSBPM•

Anyone have anything for this?

Even when I go frame by frame and use the internal keyboard instead of an adapter, I get a constant 3 frames of lag in dolphin. This would explain why there's been some weird stuff in my TAS's previously. Anyone know anything about how to deal with this?

68


r/smashbros•

https://gfycat.com/SlushyAdorableHeterodontosaurus

This is a clip from a cruel brawl TAS I was working on. It turns out that the ricochet hitboxes in Brawl are completely busted, and the most efficient way to get KOs in Cruel Brawl is to ricochet alloys off of one another, since it somehow breaks the knockback calculation and increases it on each subsequent ricochet. Hopefully useful knowledge for other TASers.

So new glitch maybe? I don't believe I've ever seen this mentioned before.

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