The Ultimate Kami Eneru Raid Boss Guide - Part 3: Dark King Rayleigh and Double Mihawk Walkthrough
Hey guys! In the 2nd part of this guide we’ll take a look at 2 more teams for this raid, a double Dark King Rayleigh and a double Mihawk team!
Part 1: Mob/Stalling Guide and Double Doflamingo Walkthrough
Part 2: Mihawk/Doffy Hybrid Teams Walkthrough
Rayleigh Walkthrough
This is a fun team that's a bit RNG-heavy since it relies on meat orb luck (heal per turn sockets will reduce the RNG factor in the future), but it does work nonetheless.
#Required Team Members
| Character | Special | Recommended CD | Comments |
|---|---|---|---|
| Sogeking | Delays all enemies for 3 turns | 18 | Can be replaced with Golden Pound Usopp but Sogeking is preferred due to his higher RCV |
| Hawk Eyes Mihawk | Cuts the current HP of each enemy by 30% | 18 | Required |
| Trafalgar Law | Randomly changes all orbs other than DEX into either DEX, RCV or TND orbs | 18 (initial) | While Ashura Zoro could work with some orb luck, Law works much better here |
| White Chase Smoker | Reduces damage received by 50% for 3 turns | 15 turns (maxed) | Required |
- Rank MAX Moby Dick
- Level 90-MAX characters recommended
HP Calculations
Let's see how much damage we'll be taking throughout the fight:
-
7,200 HP while stalling (lightning damage)
-
6,335 HP from Eneru's first hit
-
6,335 * 0.5 * 3 from Eneru's 2nd, 3rd and 4th hits (w/ Smoker's special)
-
1,800 * 2 lightning damage in the boss stage
That totals for 26,638 HP. Assuming that your team has X HP and Y RCV, the minimum number of meat orbs you need will be:
- (26,638 - X * 0.5) / Y
Let's try it with this team:
- (26,683 - 21,747 * 0.5) / 2,202 = 7,17 so we'll need at least 8 meat orbs to survive (10 if you take a hit in stage 3)
Note: If Law's special is maxed (10 turns) then you can use it twice, first time to get meat orbs and 2nd time to get DEX orbs.
Boss Fight Walkthrough
Follow the stalling guide to stall for 13 turns (14 after the preemptive).
-
Using this team for damage estimations.
-
the HP column assumes that you entered the last stage with enough HP (26,683 - 7200) but if you didn't you can still heal during your fight with Eneru
-
the damage in the turns that precede delaying Eneru will account for 1 great per turn (in case you had heal there)
Stage | Mobs | HP | Strategy| Team HP <approximation> :-: | :-: | :-: | :-: | :-: | :-: Boss Stage | Eneru | 4,000,000 HP | | 19,483 1 | | 4,000,000 | Just attack normally for the next few turns, don’t use any specials yet and if you get lucky with orbs make sure not to get him below 50% HP | 19,483 2 | | 3,788,000 | all debuffs cleared. Use Smoker's special. | 13,148 3 | | 3,576,000 | thunder strike after this turn | 9,980 4 | | 3,364,000 | 50% damage reduction and the debuff protector expired | 5,013 5 | | 2,940,000 | all debuffs cleared, use Usopp and Mihawk here | 1,845 6 | | 1,557,000 | thunder strike after this turn | 1,845 7 | | 1,066,000 | | 45 8 | | 555,000 | This is the last turn so use Law's special. You might need more than 1 DEX orb depending on your levels and your orb luck in the previous turns [burst damage] (http://optc.github.io/damage/#/transfer/D367:99,367:99,227:99,268:99,308:99,16:99C7,10B280D0E4Q0L0G0R0S50.29H) | 45
- | | 0 | We did it! | 45
- Rerolling Law's special consists of the following steps
- use the special
- if you don't get enough DEX orbs then force close the app
- launch the app again and resume the battle, you'll go back to the start of the turn, specials unused
- use the special again
- repeat until you get the orbs you need
Mihawk Walkthrough
This is a slightly faster slasher team than the 2x Doflamingo guide from the last part but it does have steeper requirement as you’ll need some low CD characters like Smoker and Brook.
HP Calculations
The math here is similar to the Rayleigh team’s, except with an extra heal and without Moby Dick’s HP cut, so this team for example will need (26,683 - 21,241 - 4,343) / 849 = ~2 meat orbs to survive. (7 if you take a hit on stage 3)
#Required Team Members
| Character | Special | Recommended CD | Comments |
|---|---|---|---|
| Sogeking | Delays all enemies for 3 turns | 18 | Can be replaced with Golden Pound Usopp but Sogeking is preferred due to his higher RCV |
| Hawk Eyes Mihawk | Cuts the current HP of each enemy by 30% | 18 | Required |
| Trafalgar Law | Randomly changes all orbs other than DEX into either DEX, RCV or TND orbs | 18 (initial) | Can be replaced with a low CD Doflamingo |
| White Chase Smoker | Reduces damage received by 50% for 3 turns | 15 turns (maxed) | Required |
| Humming Swordsman Brook | Recovers 4,343 HP, reduces the defense of all enemies by 50% for 2 turns | 17 | Can be replaced with Brook Cowardly Skeleton or a 1 turn delayer like Mr. 3. If you’re using a delayer instead of a healer then you’ll need a couple more meat orbs to survive. |
- Rank MAX Coffin Boat
- Level MAX characters
Boss Fight Walkthrough
-
Follow the stalling guide above to stall for 13 turns (14 after the preemptive).
-
Using this team for damage estimations.
-
Assuming that you healed using 2 meat orbs in the first 4 stages
Stage | Mobs | HP | Strategy| Team HP <approximation> :-: | :-: | :-: | :-: | :-: | :-: Boss Stage | Eneru | 4,000,000 HP | | 15,739 1 | | 4,000,000 | Just attack normally for the next few turns, don’t use any specials yet and if you get lucky with orbs make sure not to get him below 50% HP | 15,739 2 | | 3,834,000 | all debuffs cleared. Use Smoker’s and Brook’s specials | 9,404 3 | | 3,667,000 | thunder strike after this turn | 10,579 4 | | 3,500,000 | 50% damage reduction and the debuff protector expired (if you’re using a 1 turn delayer instead of a healer then this is where you fire that special)| 5,612 5 | | 3,168,000 | all debuffs cleared, use Usopp and both Mihawks | 2,444 6 | | 1,221,000 | thunder strike after this turn | 2,444 7 | | 889,000 | | 644 8 | | 557,000 | Reroll Law’s special for those sweet DEX orbs! burst damage | 644
- | | 0 | We did it! | 644
- Rerolling Law's special consists of the following steps
- use the special
- if you don't get enough DEX orbs then force close the app
- launch the app again and resume the battle, you'll go back to the start of the turn, specials unused
- use the special again
- repeat until you get the orbs you need
This concludes our 60 stamina Eneru guides, hopefully they helped some people find their ideal team(s). Stay tuned for some 40 stamina action next! (:
Posted Jan 11, 2016, 8:21 PM UTC · edited