[1247] Fantasy opening, untitled
I am open to any and all feedback on any aspect of the piece. It is intended to be the opening scene to a fantasy novel. Please tear me a new one.
https://docs.google.com/document/d/1TBqAaob-saS_zml6gJ8-xaEStpbi0hb467SwSJxdaJg/edit?usp=sharing
Posted Jan 17, 2016, 9:04 PM UTC
You kept me engaged throughout, which is something stereotypical fantasy openings (those goddamn prologues with their ersatz sage quotes) often fail at, so well done.
I liked that you threw me right into the action I liked that you used the action to tell me something about the setting, specifically, about the magic system, which looks like it has potential.
I didn't like that the action came at the cost of developing the characters, Spunky Thief Girl and Smartass Rogue. I didn't feel a connection to the former, and the latter felt cliche, and not a particularly well-executed one either.
One of the issues is that neither of them show any vulnerability or hesitation at all. Or any emotions in general.
If you want to write about hyper-competent badasses that's fine, but there's no reason STF can't at least be pissed off the gaolers roughed up her friend. Maybe he isn't actually a friend of hers, and she could use the opportunity for some light gloating. I'm getting absolutely nothing from her, outside of her initial disgust for her cell.
Seriously, this is the sum of her dialogue:
I really fucking hope this isn't supposed to be the main character.
To tie into the issue, there's the fake violence and lack of tension.
Neither of them acts like they were ever in danger, and from the looks of it they really weren't.
Listen man, from my reading experience there are basically four ways fantasy novels handle violence, and they generally happen in phases:
First one is actual danger. Usually this is what happens when characters are just starting out. They struggle, and find themselves in real difficulties with the mechanics of the fight. The make missteps, they get winded. Real life shit. It's fun to read about because there's real tension, and it's still relatively relatable.
The second is play. The characters, through their earlier difficulties, have earned the right to steamroll the opponents that have given them pause before. This is fun to read about because it feels earned, because you get to see them live up to their potential, and because you get to see people you're invested in do cool shit. This is where they can mug for the camera and make witty one-liners as they skewer ne'er-do-wells, or throw their spells of ultimate doom. It's really more about showing off than actual conflict.
The third one is mastery. The characters have shown that they're capable of playing with the antagonists they used to struggle with, and now they have to face the bosses. Some high level play shit. It can be tense, but there's rarely a feel of real, immediate danger. This can be fun if the authors have them effectively use the techniques they've mastered before, through struggling and attaining their potential.
The fourth one is work. The characters have shown themselves to be far above the grunts, who for some fucking inexplicable reason the writer keeps making them fight. So there's no tension, and there's no fun. There's work.
That's what you've served up here man, you could've gone with anything and you jumped straight to the workmanlike disposal of two mooks. You were given a blank check and you used it to buy a diet coke.
This is only ever ok if violent conflict is completely incidental to your book.
An easy solution would be to have the second gaoler recover from the surprise faster than she hoped, uh-oh, the character misjudged the situation and suddenly there's tension again! Maybe the tied-up guy can trip him up or something, or maybe she just disposes him like she did in the original draft, except at least now there's a crack in her armor. There's at least a hint of vulnerability.
Another approach would be to have her use her skills somehow, maybe trick them into the hall where they could slip on the freshly smooth floor, or something along those lines.
So to sum it up, I didn't mind reading this piece, but you've given me no reason to continue. Inject some humanity in your characters, and some tension in your conflicts.