Dark Zones - Ability to "examine" another player's biohazard container?
Given the huge risk of going rogue in a Dark Zone with relatively little benefit most of the time, what do you guys think of a proposal like this..
You can inspect another agent's biohazard container to get a count of how many of each quality of item - 2 greens, a blue, and a legendary for example.
Doing this action would require a few seconds (2-3?) and holstering of all weapons, but the agent being examined would be notified immediately of who is examining them. This would allow the agent being examined some time to pre-emptively go rogue to protect their gear if they choose, or chat warn/flee/find cover from the examiner.
The act of examining a player won't turn anyone rogue, though the 1st damage done to an examined player would - instead of the normal 2-3 bullets or % of damage required to change to rogue status normally.
For groups, all members of a group are notified when a player on their team is examined, and the examiner's group is also marked as checking the loot - all similar mechanics as what happens when you go rogue.
Let's not nitpick over visual "realism" of examining another player's biohard container, as the game already has plenty of other realism-breaking features.
Would this "examine biohazard container" feature increase suspense and intensity when you find a legendary? Hell yes.. now you want to get extracted immediately knowing that if someone examined you, you're a huge target.
Would this "examine biohazard container" feature incentivize you go to rogue if you suspected a player may have something worth going rogue for? Hell yes.
Thoughts? Tweaks? Hate PvP and don't want any more incentive to go rogue or any more high blood pressure when carrying valuable loot to be extracted?
Posted Feb 4, 2016, 11:44 PM UTC
Nah, I think its fine right now.
All this would do is take away the risk of going rogue. People would only go Rogue to get someones blues or better. Half the risk of going rogue to steal loot is you might be risking it all for nothing.
If you had a skill let you see what other people had, people would be so full of tears. Because Darkzone would instantly turn in to 99% of players ignoring you, until you have a blue, then the entire server attacking you.
But do you feel that the way the rogue system is setup that there won't be a lot of rogues since you "don't" know what you are getting and everyone is alerted you are rogue and killing rogue for points will be easier than surviving going rogue plus no penalty for killing rogue player so yes it is supposed to be a risk vs reward mentality but we WANT there to be rogues so that there will be pvp. The game is not out yet but what are your thoughts?
Edit: Also take in mind I am not trying to argue, but I really want this discussed because I may get the game to just play pve but worry about pvp.
This is not ment as a troll question, but Im guessing you did not play in the beta?
There was no shortage of people going rogue. Every time I went into the DarkZone it was about 50/50 of players being rogues or hunters.
Half the risk of "going rogue" is you dont know if its worth it. You could kill a guy at an extraction and get epic loot, or just a bunch of trash greens. Thats the risk. Its a gamble. Also, the "alert" that you have gone rogue, is not that bad. If you only kill one guy your rogue timer was under a minute and the red outline around you was only seen from that far away. Each rogue level you go up the more you can be seen from a distance. So its not like you kill 1 guy and suddenly every player from 5 miles sees you and is after you. Many times when I was rogue, players ran away from me, or just walked past and didnt even try to engage me.
Also, being a rogue is not as bad as people make it sound. Yes you are targeted, and you lose more DZ rank and money when you die, but every person who attacks you is a free chance to earn more DZ rank and money, and as long as you kill more than 1 person when you go rogue, you will have positive gains.
I went rogue a few times, for instance when I killed a rogue and say that he had a bunch of blues on his body, but someone else went up and grabbed them, I went rogue and killed that guy. A few times I even got to Rogue Level 5, and survived the timer.
From playing every day of the beta and spending 90% of the time in the DZ. I can tell you that it is pretty much balanced and perfect the way it is.
I'm concerned that people won't want to go Rouge as much in the full game. It was easy for everyone to get the legendary guns in the beta. Day one, a 1/4th of them were rouge and as time passed it went more and more. By the last day practically everyone was doing it.
Without the out of bounds, and with people wanting to save DZ Creds and XP i feel like it'll be like the first day or even less. I hope not, but that's the feeling I got.
No I did not play the beta. But have been interested in game since friend told me about it last year. I think there were a lot of rogues in the beta because it was a beta with character not crossing over into full game. Also the dz area was small which was forcing confrontations. Right?
So my questions is (and thanks for explaining the outline and alert. That makes it seem less crazy like I was imagining) do you feel we will have enough rogues in the full game to make pvp enjoyable? Seems like a few outspoken groups will be rogue hunters hunting down rogues.