codeX78

u/codeX78


r/thedivision•

I'm not sure if anyone is aware, but the glorious "Liberator" high end assault rifle in the game is also the name of a real gun.

Behold, the FP-45 "Liberator" : https://upload.wikimedia.org/wikipedia/commons/thumb/1/15/M1942_liberator.jpg/300px-M1942_liberator.jpg

1 million were made in 11 weeks by 300 workers at a plant in Indiana for use of air dropping them (with a 10-round box of .45 ammo) into German-occupied territories for use by resistance forces during World War 2. They cost ~$2.40 each to make delivered ($32 in 2010 dollars), and were only loaded with a single round at a time.

Only around 25,000 pistols were actually distributed via the UK into France of the 500,000+ shipped to

8082

r/thedivision•

..was Diablo 2 back in 2000. I'd check diabloii.net many times a day for new info, grinded the hell out of the open beta (level 17 going no farther than Blood Raven?!), and couldn't enjoy any other games the last couple months before launch.

I looked forward to D3, WoW, Siege, CS:Source, Gran Turismo 3, and many others.. But comparing to the loss of sleep and lack of interest in other games that D2 did to me hasn't happened until The Division going all the way back to 2013 E3.

What was the last game you were this excited about for release?

521

r/thedivision•

Hear me out.

I believe the weapon mod design should have been more rigid to encourage more thought, determination, and loot scavenging.

By allowing any "Magazine extension" to apply to any gun with a magazine, it means you only have to find a "best" magazine once, and it works with all guns.

If magazines, along with a few other types of weapon mods, only applied strictly for the weapon it was designed for, it would encourage users to make pro-and-con choices. If I'm a fan of the M1A, but find a legendary SCAR-H specific magazine, now maybe it's better for me to work on building up a SCAR-H - a gun I wouldn't otherwise consider.

Instead, I'm just going to slap my legendary magazine ext

046

r/thedivision•

Given the huge risk of going rogue in a Dark Zone with relatively little benefit most of the time, what do you guys think of a proposal like this..

You can inspect another agent's biohazard container to get a count of how many of each quality of item - 2 greens, a blue, and a legendary for example.

Doing this action would require a few seconds (2-3?) and holstering of all weapons, but the agent being examined would be notified immediately of who is examining them. This would allow the agent being examined some time to pre-emptively go rogue to protect their gear if they choose, or chat warn/flee/find cover from the examiner.

The act of examining a player won't turn anyone rogue, though t

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