r/wow•
Woopza

Grimrail Depot 2:58 (New WR)

Posted Feb 14, 2016, 6:27 PM UTC

184196
Warkima•

Shaman is pretty good class.

32
[deleted]•

[removed]

1
Microchaton•

for cheesing CM, that's about it. Resto's strong but shaman dps is fucking trash for raiding alas.

-28
Deynai•

How do you know someone mains a shaman?

Don't worry, they'll be bitching.

73
Zaenux•

Yeah, it's not like they have the best sustained AoE in the game for RBG/Ashran/dungeons, are in a tier 1 3v3 comp that requires no skill (ish, tunnel shit, pop cds and swap on cds, gz 2.2k) and even got buffed to make them stronger from s2-s3 wod.

Oh right, gotta be good at everything or else they still suck.

22
lelarentaka•

Ele has to apply a no-resource short-cd debuff for every target switch. Literally unplayable.

16
jmbry•

The enh and ele in my guild do fine. They're #1 rarely (mages) but usually top 5 depending on the fight.

7†
Viilis•

Then rest of the raid is shit.

Edit. A fight where both dps shamans are good; Xhul. Rest I'd rather have rogue instead of enha or mage instead of ele.

13
Melontastic•

The downvote brigade is salty. I'll even you out.

-23
scotbud123•

Shamans are absolutely broken, they're MANDATORY for CMs and Ele/Enhance both dominate in arenas as well. You rape 2/3rds of the game, you have no right to fucking complain. Only thing your class needs is nerfs upon nerfs.

-2
[deleted]•

[deleted]

1
CrowSpine•

Most people don't care about stupid shitty PvP. They're good for CM's because ENH trinkets are absolutely broken, and they can't put out half the damage that an equally geared mage/rogue can.

-1
scotbud123•

They put out infinitely more than both mages and rogues actually, unless you're talking about raids, PvE hero. Enjoy your scripted encounters that your boss mod literally beats for you. I wonder what will happen next, at least DBM will tell me!

-7
littlefran•

More Soul Cap cheesing, CM world firsts this expansion are so boring :(

Hopefully this means trinkets like that will never come back.

25
Excitable_Poet•

I like trinkets like Soul Cap in that its not just "Here's a chunk of a stat and a proc that gives you a bit more of another stat" so I hope trinkets like it still are around. Its a lot more unique and creates more interesting gameplay. Maybe stuff like Soul Cap should be disabled for CMs though.

48
littlefran•

I think trinkets like the Archimonde trinkets are nice, gives some nice flavor while breaking the mold from "Here's a chunk of a stat and a proc that gives you a bit more of another stat" without becoming too OP.

Soul Cap-like trinkets are interesting but hard to balance, as well as make classes depend on a gimmick. My Rogue is 720 and gets outdps'd by 705 rogues solely because I've been unlucky and didn't get a Soul Cap yet. Sub rogues are barely playable because of Soul Cap and seeing one depending on that so much reminds me of playing during Firelands with my warlock, where Demonology basically relied on the broken Doomguard to do insane damage.

11
frogandbanjo•

The problem with all non-boring gear is that it's basically just adding another potential point-of-failure to class balance. HFC's trinkets are a great example of that risk actualizing across multiple classes and specs, either because certain trinkets are too good, or no available trinkets are good enough. Hell, if you add in the reality of RNG, you also run into the problem where the exact same spec is underperforming by 15% due to lacking a single piece of gear that's only on a single boss's loot table.

If the WoW dev team were in obedience school instead of free-range, they'd never be allowed to add another potential point-of-failure to class/spec balance until they demonstrated that they could avoid the existing pitfalls. That goes for tier bonuses too, I suppose. HFC's got a lot of examples of those screwing things up badly too.

3
IMind•

Archimonde trinkets are mostly just balance changes to fix either broken specs or improve quality of life.. especially the rogue trinkets

-2
-VaL-•

I don't really think that a single trinket can make up for a ~15 avg ilvl difference, you know, even if is as strong as soul capacitor.

-19
Infenso•

Trinkets can actually make up for a 15 ilvl difference, because the maximum DPS paradigm this expansion is 'line up all of the things with the ring.'

When you have a trinket that's designed to be the burstiest thing ever, and you line it up with every other form of burst that exists on a consistent basis then the value of something that enhances your burst (a trinket) is inflated dramatically.

7
littlefran•

Well, it's a barely outdps kinda thing, and it does :(

3
thatsnotmylane•

They absolutly can. Spriest class trinket is almost a 50% straight damage increase.

-3
inkybinkydonny•

problem with soul cap is that it tends to end up being WAY too much of your damage from a trinket...No trinket should be as powerful as the HFC melee ones are.

4
Excitable_Poet•

I think that might have been on purpose. I saw a lot of people complaining about how there was no point in taking a melee dps over a ranged in PvE. So maybe blizzard overtuned the melee trinkets to give them a slight edge.

2†
CrowSpine•

And mages are still doing twice the damage as other classes.

2
Slackyjr•

You mean like prophecy of fear

1
[deleted]•

[deleted]

1
dragunityag•

it's not fun having your damage depend on random proc's.

1
Excitable_Poet•

Oh god no, I don't think it worked 100% the way they might have intended but I can see that being their line of reasoning.

1
karspearhollow•

Hopefully this means trinkets like that will never come back

They just need to not be allowed in CMs. It's fine for devs to experiment and cone up with crazy new things for raids, but their QA should've figured out how that would be used in CMs within a day.

2
ijcm•

What does "cheesing" mean?

1
BastianWoW•

To "cheese" something means to get around a given mechanic in a way that was either unintentional (from a developer standpoint) or considered 'cheap' by players. More often though it refers to the former.

4
nonamekillerz•

and vengeance cap cheesing was fun last xpac?

1
[deleted]•

[deleted]

-2
Bluenosedcoop•

It's not really the trinkets but the broken mechanic behind RPPM that makes it like this.

-14
Nukiko•

No, it's definitely soulcap and blademaster trinket. CMs have become so much more easy since those came out.

6
Bluenosedcoop•

And those trinkets only work that way on pull because of the broken/bugged RPPM mechanic that is detailed on the 3rd post on the subreddit.

https://www.reddit.com/r/wow/comments/45py8q/rppm_is_bugged_has_been_for_25_years/

https://altered-time.com/forum/viewtopic.php?f=2&t=2347&p=21081#p21081

In March 2013, Blizzard released a new proc mechanic with the patch 5.2 "Throne of Thunder" raid tier, called "Real-Procs-Per-Minute" (RPPM). To avoid players gaming the proc system for on-pull trinket procs, they introduced an on-pull "RPPM reset" effect for raid bosses.

When Blizzard added this "RPPM reset" effect, they also introduced a bug. The bug significantly increases the chance of all RPPM effects to proc on the pull, beyond the intentions of the reset. This creates the stacked-trinkets-and-weapon-enchant-and-everything-else insane opener effects we see right now, when according to Blizzard's formula, these were never meant to happen.

They wouldn't be anywhere near as reliable for boss pulls if that mechanic works the way it was supposed to.

-14
Democritus477•

It's not really that important. If Soul Cap procs were less consistent, they would simply wait for it to proc before starting to AOE all the mobs. Soul Cap would still be by far the quickest way to cheese boss fights.

5
postmeat•

Pulling a boss in dungeons (including challenge modes) does not reset RPPM like pulling a raid boss does. They actually have to keep trying until they get all the procs at all the right times.

3
[deleted]•

[deleted]

1
Nukiko•

It's true that the rppm bug helps tremendously in being able to time soul cap procs, which should not be possible, but before soul cap you never saw any rppm trinkets used in CMs at all, even though they all have that bug. It was always coin/scabbard + alchemy trinket/pajeet etc.

0
WoopzaOP•

The time was set by Draemii, Sonorus, Spudx, Deyronh and Lophis from FatSharkYes - Shattered Hand (EU)

17
Sonycshot•

Gotta go fast

2
Malmantwo•

Is the reason some of their gear isn't top level because that when you're doing the timed run your gear is scaled down? I noticed all of the shamans had everything they possibly could be haste and mastery.

1
WoopzaOP•

Gear gets scaled down to 630 item level. Sockets and set bonuses doesn't work either so they just go for items with the best stats.

1
FanBoyGGSON•

!Now with more shamans!

13
Protosega•

That's so nuts.

I don't even know how the 2nd boss died, but it looked like they skipped him.

10
Hoggger•

You can reflect the slag with grounding glyphed, then your cannon can 1 shot The boss skipping the cannon phase. He then just died to shrap I believe

17
[deleted]•

[deleted]

5
Jaffers451•

Yeah they had a shaman ahnk up to right where you activate the cutseen to start the train at the start of the run. His soulcap was guaranteed to proc as soon as he attacked so he built it up on all the trash before the second boss instead of the first and nearly 1 shot him, as soon as cannon died monk used ToD.

4
Savedya•

The shaman didn't ankh, he was rez'd before the instance reset. If he were to use ankh then he would instead rez in the starting area.

2
Zaenux•

Did they nerf the monk teleport way of doing that skip?

1
dl-___-lb•

Shamans used soul capacitor to burst him to very low health at the start of the fight > shamans used grounding totem to reflect the slag fire damage onto the cannon > monk used touch of death to instantly kill boss

8
[deleted]•

[deleted]

-4
Savedya•

There's a little bit of room for improvement on this run too. I imagine low 2:50, or maybe even sub 2:50 is possible.

9
Spudx•

Indeed, we've seen much better pushes than this, such as 1:33 second boss, and pushing the cut scene considerably faster, not to mention the trinket procs which were dog shit

16
Saiyoran•

Man I thought we were goin fast last wednesday with a 1:45 second boss :(

2
Sonurus•

What are you talking about, you procc'd the runspeed trinket perfectly on the 2nd boss????

2
BasedSano•

TFW my group struggling to get gold...guess its time to get gud

7
dl-___-lb•

git gud shamans

12
BasedSano•

leveling mine already, up to lvl 50 LOL

1
HowardDowns•

Next spend 10k on double sided coin or somehow get blafemaster and sou cap

1
Sonycshot•

For just gold's a Soul Cap won't really do much

6
scotbud123•

I don't mean to offend by this, but I don't really know how that's possible. With the introduction of all the ways to optimize gear and trinkets like Blademaster in 6.2 you should be able to breeze through gold as if you were just clearing it normally.

-1
FullRagePeanut•

how do they kill the first boss almost instantly?

7
Spookay•

http://www.wowhead.com/item=124225/soul-capacitor

Soul Capacitor; they pulled all of the mobs in the first room and hallway intentionally, and the shaman put down totems and spells to dish out a lot of AoE damage when the trinket proc'd. The shaman soaked up all of that AoE damage into Soul Capacitor and then pulled the boss when it was about to expire. The boss dies instantly because Soul Capacitor soaked up more damage than the boss's health.

Looks like both shamans did this tactic so that both bosses died instantly.

27
Addyizoth•

Draemii and Sonurus did the first boss. Deyron did the second boss.

1
9realmbests•

To add to what the other people have already said they also use Mirror of the Blademaster which does stupid damage in CMs. Additionally, you can see a buff called "Spirit Shift" with a number above it in the center of the screen, that's the damage that's being stored. Below that you see "Tommy - Kappa" which is the other shaman's Soul Cap, you'll often see Soul Capacitors be referred to as "(Soul) Kappa" because it's a dank twitch meme and because the mechanic is fucking stupid.

11
Sonurus•

We didn't use blademaster trinket on the shamans. Was only used on the last pack in this.

13
9realmbests•

Now that you mention it, I only see one set of blades from the monk. Also pls stream

4
Baldazar666•

The damage from the Mirror of the Blademaster does not get absorbed into the soul capacitor. You can test it out yourself if you dont believe me. That's because the trinket summons 4 "pets" that are the source of the damage and not you.

5
9realmbests•

I never claimed it did.

2
passtheblunt•

ive never heard anyone call it that, love playing with people that arent idiots

-10
Sonycshot•

ive never heard anyone call it that love playing with people that arent idiots

"Passtheblunt"

I'm good at playing spot the liar

5
passtheblunt•

you're free to think what you want

-9
Pulsarite•

Two enhancement shamans using the Soul Capacitor trinket, they use firenova a couple times on the first pack to charge the soulcap, and then one of them blows it up on the first of the pair, the other blows it up on the second of the pair.

3
[deleted]•

[deleted]

1
scotbud123•

So much salt in this comment section.

7
lolBlanketfart•

Spud getting carried, m9 pls..

5
whiteyxm•

Takes me that long to clear the first trash area. Grats man!

4
nigelodeon•

Grats guys! I used to love running times with my group back in MoP, ended up with a bunch of US #1 times, they sucked compared to EU tho. Glad to see there's still people interested and pushing hard.

To the people whining about soul cap/enh sham stacking/grounding totem/dark sim making wod cm times boring, obviously didn't get to know MoP times, with the good ol' vengeance bug, DK's mcing the ghosts in scarlet monastery and the warbanner resets. There has always been cheesing in challenge mode times, get over it. Good job!

4
Sonurus•

a wild brain appears, and thank you :)

4
FnuzTM•

Nice job

3
MurseFaneca•

My God, these people are OP.

2†
kimbocombo•

Anyone know what UI the shaman is using?

2

Looks a lot like skullflowers ui

2
kimbocombo•

Thx, ill look into that (^o^)

1
Addyizoth•

Custom one using Pitbull, Vuhdo, Elvui and some other stuff that idk about.

1
Nukiko•

Wow who would have guessed, soul caps and shamans. Yawn.

2†
Melbuf•

you forgot exploiting past the ramp

3†
Stompsville•

I agree with this guy. CM times have become a colossal joke. Run all shaman with soul cap or bust

2†
Saiyoran•

yeah, such a joke, so ez to do. Everybody has a sub 4 Grimrail these days! Oh wait...

6†
Stompsville•

I never said it was easy. Sorry I think it's ridiculous that you have to cheese dungeons to get good times? Nothing new has come up, no new strats it's not exciting just the same like 4 groups beating each other with good soul cap procs

1†
Sonycshot•

good soul cap procs

Soul cap procs in here are nigh guaranteed.

What do you expect? It was the same in MoP. Once a strat is recognized as the best there's not much you can do to change it.

Soul cap imo has actually opened the playing field quite a bit, you're seeing one instance (now with a probably set world best strat.) Look at UBRS, Everbloom, BMSM, SMBG, there's so much you can do in those instances that hasn't been tested/found/done yet.

As for cheesing the dungeon, I guess people see it differently. Some places I can agree, but you have to look at it another way. All that damage that 2 shamans are doing isn't going to AoE. It's going to the boss. That means that some of these insane pulls are being 3 manned.

Keep in mind this is all opinion and my point of view.

4
Addyizoth•

Theres 5 or 6 servers on each region that has soulcapped bosses in grimrail depot. You can get times for everything that really matters(Feats/titles) without.

2
lothlirial•

What... This video is a new strat...

2
TeaDrinkingRedditor•

Thing is though in a game where gear & classes are what matters, there will ALWAYS be a combination that beats all others. It's almost impossible to avoid

6
Voein•

but vlady why take shaman when hunter so ez?

2
madmenrus1•

Can someone explain to me how they get their dps so high? 80k im seeing there!

2
psyEDk•

high level gear, trinkets, optimal ability rotation.

-12
Apellosine•

High level gear is irrelevant for Challenge modes as your gear is normalised down to a lower level anyway. Having optimal stats across different tiers of gear however makes up a bit.

3
psyEDk•

Right. Set bonuses still apply though yeah?

-6
bubbleisblue•

Nope, no set bonuses, no gems. Enchants, however, work.

7
Sonycshot•

Set bonuses don't work in CMs, neither do legendary's.

5
Apellosine•

Yes, but they can also be scaled down in certain circumstances.

-9
PokerTuna•

shaman's Ui.... please...

1
Jwallthemonster•

how are you zoomed out so far??? if i had vision like that id be so happy...

1
LG03•

/console cameraDistanceMaxFactor 4

3
Jwallthemonster•

nothing happened?

1
zendil13•

After you run that you still have to zoom out the camera. It just enables you to zoom that far.

6
LG03•

Make a macro, push the macro enjoy your max camera distance.

1
lvbuckeye27•

Zoom out.

1
splergel•

I've been using it since TBC and it makes your WoW experience much better, especially in raids. You can actually see what's going on around you, not just what's happening right in front of you.

1
donovan4893•

Whats the trinket the shaman is using with blademaster at around 1:34 when they open their character sheet. Looks like a yellow circle shield thingy with a use effect.

1
Nukiko•

Can't rewatch the vid right now but I'm willing to bet it's http://www.wowhead.com/item=118875/pajeet

2
donovan4893•

yeah thats it thanks

1
Flovust•

although that is the item you were asking about, it does not have an on use.

2
donovan4893•

yeah i thought he clicked it to use it but he didnt.

1
[deleted]•

[deleted]

1