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Daily Spell Discussion: Chill Touch

Chill Touch

School necromancy; Level bloodrager 1, magus 1, shaman 1, sorcerer/wizard 1, witch 1


CASTING

Casting Time 1 standard action

Components V, S


EFFECT

Range touch

Targets creature or creatures touched (up to one/level)

Duration instantaneous

Saving Throw Fortitude partial or Will negates; see text; Spell Resistance yes


DESCRIPTION

A touch from your hand, which glows with blue energy, disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6 points of damage. The touched creature also takes 1 point of Strength damage unless it makes a successful Fortitude saving throw. You can use this melee touch attack up to one time per level.

An undead creature you touch takes no damage of either sort, but it must make a successful Will saving throw or flee as if panicked for 1d4 rounds + 1 round per caster level.


Source: Core


  • Have you ever used this spell? If so, how did it go?

  • Why is this spell good/bad?

  • What are some creative uses for this spell?

  • What's the cheesiest thing you can do with this spell?

  • If you were to modify this spell, how would you do it?

  • Ever make a custom spell? Want it featured along side the Spell Of The Day so it can be discussed? PM me the spell and I'll run it through on the next discussion.

Previous Spells:

Chill Metal

Cheetah's Sprint

Charon's Dispensation

All previous spells

Posted Feb 21, 2016, 9:02 PM UTC

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