Auras: Why no phys?
Hello,
I was just curious, for aura's there are all types of them under the sun but not an aura that's just physical?
Any reason? Seems like there should be one.
thanks!
Posted Feb 24, 2016, 8:28 PM UTC
Hello,
I was just curious, for aura's there are all types of them under the sun but not an aura that's just physical?
Any reason? Seems like there should be one.
thanks!
Posted Feb 24, 2016, 8:28 PM UTC
Always kinda wondered this my self, it's kinda sad that you can't build a pure physical char as the better option is always to use some kinda of elemental aura/support.
I was curious myself. With auras and those hearld gems they got most if not all damage types covered....with the phys exception.
I'm not asking to break any aspect of the game, I have no idea of the behind teh scenes math or anything.
I'd just like somethign that gave more phys damage than converting half to an element.
Blasphemy + Vulnerability is a more damage physical aura. Sucks for tooltip warriors, but it's effective nevertheless.
Not really. Requires melee range, doesn't work on curse immune mobs, doesn't affect elemental scaled off of physical (stuff like HoA), and requires two gems.
I didn't realize we were comparing downsides.
Most of the lauded ele auras are hampered by the 80% resist mods and the cannot be inflicted with ailments mod. Most bosses have high ele resists as well. Also, 2 gem slots and 35% vs one slot and 50%.
If you're going to do a one-sided analysis, sure - you can even argue elemental hit is the best skill out here, with enough caveats.
I'm not trying to argue that one is better than the other, I'm just pointing out the distinctions between using Blasphemy + Vulnerability and a physical damage aura.
The double dipping would be unreal. Currently, no aura or added damage will increase the damage of any other aura or added damage. You add a flat or multiplicative phys aura, and suddenly your added fire, HoA, hatred, and other sources are all dealing more damage as well, on top of the phys scaling. Hell, imagine this on a wander? They already deal more ele than phys from additions, you'd basically multiply the phys multiplier by 2 on wanders.
<insert name> aura - 30% more physical damage, you deal no elemental damage.
If what you want it a pure phys char then this shouldn't be an issue.
cause bleeds don't need to be balanced
Because bleed builds are so effective and meta, right?
no, but that would scale poison just as well but that's getting nerfed so i didn't bother mentioning it
people have been using bleeds to one shot bosses (already) on bow builds for forever, we don't need a double dipping more phys modifier
Do the opposite of Hatred. 30% of your elemental damage added as physical.
technically speaking hatred is an aura for phys, since the more phys damage you deal, the more total damage you'll deal in ice.
I find it quite nice to use hatred and added fire to get a free double damage after all other phys mods are added
Would be too strong for Facebreakers or too weak for weapon physical
They could make it similar to WED gem so it doesn't work with FB.
That is true, but as I also said in the other comment, for phys builds it's a bit bland, but just my opinion
Phys is already the strongest scaling thing in thegame, % phys or more phys would make it op.
Cool, I was just thinking that if I wanted to do a pure phys build (of any type) that I seem to always use hatered (which is awesome) but there isn't anything for increasing just straight phys.
Never played a facebreaker build before. I think it would be a boon to melee phys damage types or Rangers etc.
Also seems like a bit bland of an aura, though it's similar to elemental builds. Elemental builds focus primarily on the auras though and physical doesn't, which makes the difference I think
Good thing you dont work for GGG. Why can a gem that increase physical damage be balanced for both but not an aura?
Because there's a difference between 30% more damage, which increased the damage output by 30% in both cases, and flat damage, which would be 6-10x times stronger on facebreakers.
So make the aura give 30% more phys damage...
That's boring tho.