[Legacy] Ezuri / Sage of Hours, need to fill a slot
I'm messing around with making a (bad/casual) deck using the new Ezuri commander card and Sage of Hours. I realize that it is impossible to make this a competitive deck, so this is just a dicking-around legacy deck. That said, I am a spike at heart, so even though this is a Johnny project, I'd like to be as efficient as possible.
I have a shell as such, I'm a bad elves deck:
1 Craterhoof
2 Ezuri, Claw of Progress
2 Sage of Hours
4 Natural Order
4 Brainstorm
2 Ponder
4 Remand
4 Counterspell
4 Force of Will
3 Arbor Elf
4 Deathrite Shaman
2 Crop Rotation
4 Gaea's Cradle
4 Misty Rainforest
4 Wooded Foothills
2 Tropical Island
2 Bayou
2 Forest
2 Island
This leaves 4 slots to run something that will help me get to the 4 experience counters I need to play (or order into) Sage of Hours with Ezuri on the board to have the infinite turns lockout, at which point I can just play cards until I win with hoof or chump damage.
If there were a card that was "Instant - GG: put four 0/1 plant tokens on to the battlefield", that would be amazing. I know that's not a card. Does anyone have any suggestions?
Posted Feb 25, 2016, 12:55 AM UTC