Why is attack indicator OFF by default in 1.9?
Seems like a great way to confuse people and make them wonder why they suddenly can't kill anything.
Posted Mar 2, 2016, 1:58 AM UTC
Seems like a great way to confuse people and make them wonder why they suddenly can't kill anything.
Posted Mar 2, 2016, 1:58 AM UTC
Because Mojang has good ideas, but terrible execution.
That's the best and most concise way I've seen their development described. I think in general they improved on that in 1.9, but yeah that's definitely their tendency.
Still better than terrible ideas with perfect execution.
Still better than terrible ideas with bad execution.
Ubisoft in a nutshell
To be fair, The crew and R6 are both pretty good, and The division seems really nice as well, they really stepped their game up with the last few titles...
Aka, EA.
Because Mojang has good ideas, but never finishes them.
TIL there's an attack indicator in 1.9.
What's an attack indicator?
When you attack, there's a sword icon that fills up showing you can do full damage again.
Is this from 1.9? I dont remember reading that In the change log
Because Mojang changelogs aren't complete
At least they don't forget to tell us they removed Herobrine again
How do you turn it on? Is it in some weird place in the options?
It's in video settings I believe.
Cool, thanks!
This is the question when the attack indicator is off by default
I just recently found out. As someone who's played for a long time but has taken up other games for a year, I was extremely confused when killing a zombie took 5,000,000 hits instead of 3-4.
It REALLY needs to be on by default
I've been thinking the same thing constantly
You raise your weapon on screen as it charges up. Though more difficult to "read" than the indicator, it does less to break immersion. That is my guess as to why the graphical indicator is off by default.
This. The weapon raising was the first change I noticed when I tested the prerelease. It made sense to me, but I can see it being too subtle to other players. Then again, I really, really want a saturation bar.
ikr, makes no sense
I wish they would keep it at the crosshair by default.
Okay, how do I turn it ON? I don't see it in the settings
Options > Video Settings > Attack Indicator: ON
Thanks!
TIL minecraft is no longer only run by two people but rather a group now.
A group of 4 people... Jeb_, Searge, Grum and ProfMobius. Dinnerbone stopped working on Minecraft and Jeb_ also works on the PocketEdition. The Pocket Edition has 5 members and with Jeb_ 6.
Dinnerbone stopped working on Minecraft
WHAT
I think he is just currently taking a break and working on other stuff. He might come back again when they begin working on the next version.
Literally suggested they fix this in a snapshot thread, where you know that the devs are reading, but to no prevail. Why?
Do they want to confuse the new users from 1.8?? Come on u/Searge .
It's so you learn the feel of the mechanic, which is really simple to do.
Down voted by someone who didn't reply why they down voted, ey? I'm in agreement with you on this.
Honestly, the attack indicator doesn't tell you how to combat in 1.9. The changelog did mention that attacks need to be timed, but that doesn't really prevent somebody from needing to look at the wiki or a video the help them fully understand what this means. They may see the attack indicator, but they might not understand what it means.
Immersion. I leave mine off, it quickly becomes innate, you sense your strikes.
Seems like a great way to confuse people and make them wonder why they suddenly can't kill anything.
The timing does get pretty easy but I think it'd still be better to have it on by default for new people.
I like your reply, and I think I'm going to turn mine back off. I'd like to learn the feel of it instead of relying on a bar. I'm also kind of sad I didn't learn from experience about the cool down. It's very apparent even without the indicator.
There is a hint of the mechanic working with how you raise your sword now, but I agree, it would be better if this indicator was enabled by default.
No idea, it's really frustrating. People begged for them to set it to on by default but they never did, and I don't think they ever said why. I honestly think it's one of the biggest blunders in an otherwise awesome update. I can't imagine how confused people must be that don't look around online (including most little kids).
I couldnt figure out why this indicator wouldnt show up. Figured i needed to hold a fresh sword maybe? Perhaps drop the shield? Maybe they got rid of the meter and people are talking about the old snapshot? Tried a few things for several minutes and turned the game off. Stumbled onto this article just now.
they should have it so there's no real need for an indicator - just have the sword swing animation speed be based on the attack speed
The animation of the weapon pulling up is based on the attack speed, so you can use that to gauge the recharge fairly well already. I just think it should be on by default for the sake of people who don't read the detailed changelogs, and for people (e.g. younger kids) who may not pick up on how it works without the indicator. If people want it off for the sake of immersion, they'd have the option to disable it.
I never saw anyone beg for that.
Edit: Take a second to think about the fact that a little kid playing minecraft would not notice the attack indicator, and if they did they wouldn't figure out what it means. In fact, if it was default most people wouldn't figure out what it means. Plus, what I ment by saying "I never heard anyone beg for that." Was that nobody ever claimed that this was the worst mistake in the update. Because it isnt.
Here, here, here.
I said beg, not ask politely.
You would be better received if you weren't so pedantic. The specific word I used was chosen on the fly and it doesn't matter, and focusing on it just servers to dampen productive discussions. In your edit you said:
I hope you can see how this is misleading. Saying nobody has begged for the attack indicator to be on by default and that nobody thinks it's the worst mistake of the update are two entirely different things (and I don't see how you could've meant the latter while saying the former). And while both points are up for discussion they are pretty much unrelated - the first is a fact (people HAVE asked for them to change that), while the second is an opinion which we clearly disagree on.
Oh okay. That must mean it didn't happen then.