Gravity vector does not change for stations converted to ships
I captured a pirate base, chopped most of it up and put the parts in its cargo container, slapped thrusters on what was left, cut it from its supports, and started moving it to its new home. Except after I was far enough away from its original spot, it started accelerating forward, as if I had pitched forward. Technically, I had done so - I was flying quarter-way around the planet and needed to pitch to keep the floor level with the ground. Except that wasn't the direction gravity was affecting the ship - that vector remained pointed to where it was pointing before the base was cut loose. My engineer still fell the right way if I left the cockpit, but that wasn't how the former pirate base flew. Has anyone else seen this behavior?
Posted Mar 3, 2016, 9:34 AM UTC
I had something similar.. Locking/unlocking of a second ship often normalises it, might aswell try it :)