SR:HK - Awesome character/team/strat builds that dominate in a shootout
I've seen a few posts from people talking about struggling with combat, and the helpful advice in replies.
I thought it might be interesting to talk about it from the other end. What character build + team composition + fight strategy did you find that just tore up the NPC enemies?
Posted Mar 7, 2016, 2:13 AM UTC
For SR:HK & Shadows expansion, my team that made light work of combat:
My PC (player character):
I built a fire mage of the philosophy that 'dead is the best debuff' - so direct damage preferred to anything that only puts enemies out of combat for a while. Karma prioritized into Wisdom/Spellcasting results in very high chance to hit, which makes direct damage spells compare more favourably to rifles than you might be expected from a quick reading of damage numbers.
Spent karma on: Wisdom/Spellcasting, Quickness/Dodge, Body, Charisma
Spells: Strip Armor, Wild Aim, FlameThrower III & II, Fireball, Heal
Equip: Armor, Hermetic Fetish(es)
My preferred team:
Duncan: Full auto fire, Mercy Kill, Shiawase Magnet Arm (grenade throwback)
Is0bel: Grenade launcher
Koschei (Racter): Overclock, Rip and Tear, Auto self repair
General Combat Strat:
Buffs and debuffs: First step in every round is to choose an enemy and cast strip armor on them, -5 armor makes an immense difference. Keep an aim buff on Duncan and PC whenever possible. Keep PC on a dragon line whenever possible for insane damage multiplication.
PC starts each fight looking for a suitable crowd to drop a fireball on - but that's usually the only fireball used. After that, strip armor, consider wild aim or heal, then use Flamethrower III then II, hopefully on enemies in the open or flanked, to very often get huge damage multipliers.
Koschei gets overclocked at the start of every fight, and charges into the fray of enemies, getting within 5 squares then unleashing with his gun, but rarely melee to stay clear of Is0bel's grenades. He draws nearly all enemy fire and may get put into self-repair mode, but it doesn't matter because he distracted them for so long, and often causes them to move into positions that let PC or Duncan get a clear shot at them.
Is0bel fires grenades at the thickest crowd of enemies (that don't have a grenadier amongst them - priority kill Grenadiers to let Is0bel fight more). Even with only ~50% chance to kit, just lob those grenades and even when they 'miss' they still often strip armor and do damage. By mostly using ranged attacks on Koschei and not bringing Gaichu, Is0bel is able to fire grenades into groups of 2-3 enemies without much concern of friendly fire damage.
Duncan tries to fire full auto into an enemy that has armor stripped, every round. Uses 3rd AP to move, mercy kill, targeted shot, or reload. Duncan and PC usually stand extremely close together (plus Racter if he isn't busy running errands), drawing enemy grenades, so the augmentation can throw them back.
Racter collects items or interacts with the environment, leaving other characters free to attack more. Also throws buffs at Koschei as often as possible. May occasionally shoot his gun at someone as an absolute last resort when he has spare AP and nothing to do with it.
So there you have it, my guide to a very straightforward build that will absolutely wreck face. Hopefully some other people can contribute some more interesting builds that they found effective!