Berrr

u/Berrr



r/Netrunner•

Netrunner Modern is a limited card pool format, Revised Core + Kitara only. It's designed to take advantage of the Revised Core and Kitara's design to complement it, to create a format that is incredibly approachable for interested new players. It is being played across much of Australia, and worth considering in any community looking to support new players.

The limited card pool impacts the strength and viability of cards in many ways, and this review is written accordingly, with the Modern cardpool in mind.

Full spoilers for Down the White Nile have appeared, here https://imgur.com/a/1gIFI. If you haven't seen these yet, check them out before proceeding.

Onto the card reviews!:

**Acac

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r/Netrunner•

The new MWL - including the new tier 3, and the new way the influence is calculated - is already operational on the NRDB deckbuilder (and the old MWL is still available too).

It's easy to take for granted, but the latest MWL having new mechanics means it required writing new code to support it, and even so we've got support within a day.

I reckon u/Alsciende deserves a round of appreciation. Thanks for looking after us so well, Alsciende!

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r/Netrunner•

We've got three cards currently on the MWL from Genesis & Spin and therefore due to rotate in the first rotation. They are:

  • Pre-Paid Voice PAD
  • Eli 1.0
  • NAPD Contract

I was thinking recently that all three of these cards now have quite a few comparable-power alternatives from recent releases:

  • PPVP even at full strength in the Kate, Sure Gamble, Dirty Laundry, Lucky Find econ engine doesn't seem remarkable compared to Temujin Contract based runner econ
  • Eli 1.0 isn't as obviously superior when compared to recently released cards like the Fairchild series, Aiki, and a bunch of other low-cost, highly taxing ice (and Paperclip is everywhere breaking it for 3 credits now)
  • NAPD Con
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r/Netrunner•

So, I want to talk about the Identities from Creation and Control. C&C was the first deluxe box and therefore had some of the earliest designed IDs in it. Right away the IDs were mostly underwhelming to many players, and over time all six IDs have proven below the power curve, rarely being played in or winning tournaments.

If we look at only IDs from deluxe boxes they are behind - Anarch, Weyland and NBN all got particularly powerful IDs by comparison (Honor and Profit IDs have turned out pretty weak too actually). Also, for both the C&C factions - Shaper and HB - the core set ID is overwhelmingly used - assuredly partly due to their simple and powerful ability - but maybe also pa

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r/Netrunner•

Official Demo Decks
Have you seen the FFG official demo decks? They're incredibly well designed for their singular purpose of giving people completely new to the game their first taste. (As opposed to teaching decks which may be focused on teaching more mechanics or showcasing strong deck archetypes). You can see them here:

They did many things towards this goal. First, they simplified by excluding many mechanics: traces, unique cards, consoles, all but one damage type so the types don't need to be explained, the influence system, upgra

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