Anyone else getting a bug with haywire protocol on turrets post patch?
I've had two occurrences of what I think is a post patch bug, but frankly it could be mod related. I was wondering if anyone else had had this scenario, and if they figured out what caused it:
The scenario occurs when you have a visible security tower that you can hack, and a sentry turret that you can haywire protocol in view of a specialist and you do the following:
- Choose Hack with your specialist (because you're not paying attention), gremlin flies over to security tower and I remember that I need to use haywire protocol on a sentry turret, not hack.
- Cancel Hack attempt.
- Use haywire protocol on sentry turret.
- Success - sentry turret is shut down for two turns as per usual.
- Next turn sentry turret is not shut down at all and promptly shoots at my soldiers.
I'm playing ironman, so unfortunately verifying this involves people dying. If anyone is playing non-ironman and could replicate / confirm whether this happens to them I'd appreciate it.
Posted Mar 16, 2016, 9:03 AM UTC
14
It's happening on EVERY SINGLE hack I've done on shut-downs...it shows that I have 2 turns of shutdown, but they get re-activated immediately on the alien turn and blasts me away...and I tried this on an ADVENT MEC. I sure enjoyed the rocket raining down...
I've simply gone for outright control of MECs/Sectopods instead of shutting 'em down or destroying 'em completely before the next turn.
Really dumb...
I believe that shutdown 2 means shutdown for 2 action points. So those bullshit heavy mec have 3 action points so you get your blue and yellow actions then the shutdown ends. But it's always been this way.
What?
I thought these MECs had just 2? They typically just move and shoot/launch rockets. What in their skills requires the extra action point?
Granted, they typically go down hard upon activation so I never really see them in full combat.
Heavy MECs (the red ones) can do three things I believe - I'm pretty sure I've seen them move, shot, overwatch. Heavy Turrets can shot twice so I they have at least a single action shot, but I bet they have 3 actions as well...
Though I'm super unsure of all this since yeah with white MECs I just focus fire them down before they get to do anything. Red MECs usually last a turn or so but till I don't really seem them enough to be like I know for sure that they have 3 actions. And Turrets. I basically ignore them. Rarely do I ever have to fight them.