raydeft

u/raydeft



r/Xcom•

Last night, after 1500 hours of Long war 1 and 1400 hours of Long War 2 I achieved my first ever "Long War" victory by beating Long War 2 at Veteran level on Ironman.

There were many times in the campaign where I was really upset / wanted to rage quit after a bad mission. I guess we've all been there. What I wanted to show in this post was how often I had casualties, and how bad they were. I hope that this will encourage anyone having a bad day - you can recover from a pretty significant number of casualties and squad wipes and still come back and win a campaign.

If you read through the butcher's bill you'll see that I had a pretty regular disasters - high ranking squads getting it horri

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r/Xcom•

In May, I have the dark event active that puts faceless on missions. I'm doing as many missions as possible as per the post a few weeks back - essentially running anything above 4 days. This means I have conventional weapons and unfortunately I have no shinobi's available.

I am extracting an engineer so the squad is revealed and nervous from the start. I manage to kill a few pods, and advance towards extraction. Very carefully as I have no way of seeing what is ahead.

I have an advent officer and stun lancer active. I kill the lancer easily as I have hail of bullets available. This leaves the officer and I have no choice but to move my technical up into an exposed position and flame the of

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r/Xcom•

Combatives gives a chance to parry and counter attack, while bladestorm gives a free attack on enemies entering melee range. If I take both perks and a stun lancer runs up and attacks do I get a bladestorm attack when it stops next to me and then another attack from combatives?

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r/Xcom•

I finished my first legend victory last night. I'll call it ironman"ish" because although I play ironman I got sick of all the abandoned campaigns in the first month, so this game - like the last 30 or so campaigns started from a 1 May save file.

From my experience I have to say to anyone struggling - the inverse difficulty curve is real. I am still only getting about 3/10 flawless gatecrashers and sometime as many as 10-15 injury ridden gatecrasher streaks. That's after 330 hours of X2 and 1500 of long war.

Hang in there it gets better.

I believe that if you can make it to July, you are probably going to win the campaign. I certainly found that as soon as you have magnetic weapons and

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r/Xcom•

I've had two occurrences of what I think is a post patch bug, but frankly it could be mod related. I was wondering if anyone else had had this scenario, and if they figured out what caused it:

The scenario occurs when you have a visible security tower that you can hack, and a sentry turret that you can haywire protocol in view of a specialist and you do the following:

  • Choose Hack with your specialist (because you're not paying attention), gremlin flies over to security tower and I remember that I need to use haywire protocol on a sentry turret, not hack.
  • Cancel Hack attempt.
  • Use haywire protocol on sentry turret.
  • Success - sentry turret is shut down for two turns as per usual.
  • N
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r/Xcom•

Fortunately or unfortunately, I now know a hell of a lot more than I ever wanted to about graphics options. Up until Xcom 2 I've pretty much been a high/medium/low kind of guy. That failed spectacularly with optimising this game so I've tried to capture what I know here, I hope some of you will find it useful. It's pretty much targeted at beginners / average guys - not experts.

I've learnt that the "I'll get a better graphics card" or my "computer is old" may or may be true, but that in some cases getting a better component / new computer is going to do virtually nothing if the graphics option is reliant on a specific part of the build. The 2 main ones are Graphics Card and CPU, but RAM d

10

r/Xcom•

I had not noticed it before today, but was blown away when I realised that if you zoom in close on the loot drop zone, you will see the actual items that are there for recovery. So if you're getting an elerium core and a data slate those will be the actual items on the floor. It's a small detail, but it really helps when you are torn between taking a risky move towards a drop zone if you know what it contains. (obviously its not going to give you any info on quality of item.)

I think this is one detail that Firaxis deserves kudo's for. Small in game-effect :> but a really nice touch.

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r/Xcom•

I'm running a i7 930 with a X58 motherboard, 24GB of Ram and a GTX970 on windows 7, using AVG. Regardless of what resolution, graphics / video options I choose, I am getting between 10fps and 20fps in the tactical map.

I'd really appreciate any suggestions from people running this or a similar rig about what graphics options / tweaking they are doing to get the tac game fps up. (Although not perfect, I have no real problems in the skyranger / avenger)

114

r/Xcom•

I've finished a first version of the submission form and character repository we would like to use. It consists of:

  • the submission form - in google forms
  • the character repository spreadsheet

The spreadsheet will be used as the mechanism for creating a pdf doc that has everyone's characters in it - and will be distributed as a downloadable pdf.

I would really appreciate a few tests of the system, I reckon it should take you under 5 mintues (tops) to do.

what to do?

  • Submit this form: [old link removed] (note that you will need an image link - but as this is a test it could simply be a picture that is freely available on the internet. Likewise the actual upload file link can point to
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