ELI5 Hit Dice in 5e
Please use as little (preferably none) abbreviation as possible when explaining this. I still don't know most of the abbreviated lingo.
I've tried reading all three of the base books (PHB, MM, DMG). In my past games we've done a version of 3.5e that was basically "if we don't understand that rule then it's not a rule" but now I want to actually learn as by the book as possible so that I can join other groups.
I don't understand anything about Hit Dice. I see all kinds of references to them in 3.5e and 5e, but I can't find a thorough explanation. What do they do? What are they used for? I thought I found a decent explanation online that explained it as...
During character creation you take one Hit Die (for your class a fighter it's a d10) and assume you get a perfect roll - a 10 - and add that to your constitution modifier. You use that Hit Die when healing during rests. Then, when you level up, you gain another Hit Die, and roll your Hit Die+constitution modifier again to determine health gained on level up.
Does this mean at level 2 you roll 2d10+con mod, level 3 3d10+con mod, etc? Doesn't that lead to ridiculously inflated HP? How do you "heal" with a Hit Die?
Bonus question: What does the abbreviation RAW that I keep seeing all over this sub stand for?
Posted Apr 13, 2016, 10:18 PM UTC
So to answer your question. When you're making the character at level 1 you take the hit die, which is determined by class, and take the highest number on it and add your constitution modifier to get your max health. For example a fighter with a constitution of 15 (+2 modifier) will have 12 (10 + 2 from the constitution modifier) hp at level one.
When that same character hits level 2, they will roll 1d10 + 2 (constitution modifier) and add that to their max health. Let's say they roll an 8, so their health goes up by a total of 10 to a max of 22.
The point of hit dice is to heal during a short rest (unless your DM is using gritty realism variant rule but that's a different matter). The amount of hit dice you have is the character level that you have. Level 3 will have 3 total hit dice to use during a short rest to recover health. So let's say the a fighter took 15 damage reducing their health to 7 hp, the group will take a short rest and then you roll 2d10 and get an 8 and a 5. You then recover 13 hp, bringing your hp to 20 total. Those hit die are then expended until a long rest.
I hope this helps clears it up even a little.
Note: you don't regain all of your hit die during a long rest
Does this mean that it would take 2 long rests to regain all of your hit die, no matter the player level?
On odd lvls it would take 3 longs rests, if you used all of your hit die, since you round down. Except lvl 1 since you regain a minimum of 1 hit die per long rest.
AH, so on odd levels, that 3rd rest is only to regain a single hit die though, right? Good to know, this rule always confused me.
Don't forget to add your CON modifier to the HD rolls during your short rest. So in your example, the Fighter would regain 17 HP, not 13.
Yep you are correct! Thanks for the correction :)
What's the gritty realism variant rule? Or is that something that would be homebrewed?
There's options in the Dungeon Masters Guide to tweak the game. Before I use any optional rule, I consult the group to make sure they like and agree to the rule or if they feel we should just keep things the way they are.
The Gritty rule referenced changes a Short Rest to 8 hours and Long Rest changes to 7 Days. It states also that this is better for campaigns that emphasize intrigue, politics, and interactions among other Non Player Characters (NPC's), and in which combat is rare or something to be avoided rather than rushed into.
I don't remember what it's called exactly, it's a variant rule stated in the DMG. I also don't remember it exactly but basically a short rest will be 8 hours long and a long rest will need a full week.