coldermoss

u/coldermoss


r/buildapc•

I'm using this PC for gaming. I originally bought it back in 2013 and it wasn't top of the line back then, but I've upgraded the GPU, mobo, CPU, and hard drive since then. However, when I upgraded the motherboard & CPU last, I didn't pay attention to future-proofing and ended up dead-ending my future CPU options. So for the last few years I've been playing (mostly Destiny 2) with significant performance issues. It's time for a change.

I just want to play Helldivers 2 and whatever might come out in the next few years without any of the stuttering I currently get when I play Destiny 2 or MTG Arena. Resolution and framerate aren't a very big deal to me, I can get by on medium.

My current buil

118

r/DungeonWorld•

Hello. I'm a new DW GM, long background in the popular d20 systems, converted a 5e campaign part-way through because it wasn't working for us, etc.

I'm running a game where my players' characters are ex-circus performers separated from the rest of their troupe, and they have agreed to perform for a children's birthday party to make some needed coin (there's a lot more fantasy and danger to that story but I'm trying to keep it brief). They agreed to it when we were using 5e and I had a plan how to handle it then, but I don't think that plan will work as well in Dungeon World.

Because the players specifically want to be performers, I don't want to just speed through this scene with automati

2120

r/Pathfinder2e•

I’m building a “haunted house” adventure, where the source of the paranormal activity is basically a poltergeist, unseen and attacking the players with telekinesis (It’s not a poltergeist, but it behaves like one). I want to harry the players until they find the source of the activity, following some common haunted house tropes (decorative armor taking a swing at a passerby; a saber mounted on the wall suddenly flies towards a character, a rug rears up and throws the characters standing on it), but I’m struggling with figuring out how to make it feel fair.

Ideally, I’d like a mix of combat/complex hazard encounters and simple hazards (the house was occupied until very recently so it wouldn

412

r/Pathfinder2e•

Tomorrow, Paizo will officially release Pathfinder, 2nd Edition. Every time a new TTRPG system comes out, one of the most common questions asked is always “What are the differences from X system?” And those of us in a position to answer that question are too busy to just list everything that’s different so we give an accurate but unsatisfying answer like “It’d be faster to tell you what’s the same” or “The easiest thing is to treat it like it’s a completely different game.”

Well not this time. This time, I’m prepared, having come up with a giant list of what I consider, in broad strokes, to be the key differences between the 2nd edition of the Pathfinder Roleplaying Game and the 5th edi

562127

r/darkerdungeons5e•

#Intro
Hello, everybody. I go by Colder, longtime follower, seldom poster. I’ve been running a campaign using some of the Darker Dungeons rules for about a year, and when u/Giffyglyph began developing the Monster Maker rules, I immediately began using them to populate my world. One of my biggest issues with vanilla 5e is that most monsters, especially the lower level ones, have very little identity, and you have to look to sources outside the statblock to see how, say, a goblin and a kobold would behave differently in combat. Monster Maker gives the DM the tools to easily take those two creature archetypes and move them further apart.

As I began using Monster Maker to further different

335

r/starfinder_rpg•

Howdy, y'all. I've been playing a level 3 Ysoki drone mechanic in Against the Aeon Throne. We just began the second book and I had the opportunity to buy a mnemonic editor (that the GM has allowed to retrain all the way to level 1 instead of the past 2 levels).

I'm heavily considering buying that mnemonic editor so I can further differentiate myself from the technomancer in the party, the reason being that our skills overlap so much. In combat, everything feels OK, but we both agree that we have such similar, high bonuses in computers, engineering, and physical science that we are largely redundant to one another in too many situations outside of combat. Some overlap was expected, but it f

78

r/EDH•

Decklist: https://tappedout.net/mtg-decks/mathas-the-pot-stirrer/?cb=1538152080

Commander: Mathas, Fiend Seeker

Meta Power Level: Mostly competitive casual, with a few folks running extra-optimized lists

Examples: [[Lord Windgrace]], [[Sechiro]], [[The Locust God]]

This is a budgetish politics deck, combining a few group hug and pillowfort elements with curses to encourage other players to beat the crap out of each other and not me.

Ideally, the plan is to start by making small encouragements for the other players to focus on each other instead of me by using [[Mathas, Fiend Seeker]] in conjunction with roaming removal cards such as [[Starke of Rath]] and [[Necrotic Plague]] and some of

524

r/EDH•

I decided recently (after one of my decks was described by another player as “the TCG equivalent of ‘Stop Hitting Yourself’”) that I should make a group hug deck. But because I’m a monster, that ended up becoming a Wheel deck featuring [[Nin, the Pain Artist]] with a wizard tribal subtheme.

My playgroup is very casual, though (Myself and two others only started playing last year and half of us use the 2017 precon decks out of the box), so I decided to keep my budget below $50. This is the current deck list. I wanted a way to upgrade my deck in case I go to a different playgroup or my current one gets more competitive, so I added

42

#Introduction

I’m currently running a game for 3 new players who aren’t much into the tactical combat aspect of the game. To keep things as entertaining as possible for them and challenging for me, I’m using a lot of houserules and DMing techniques to spice up non-combat encounters and also have combat encounters that go beyond the “kill the enemy to proceed” minimum. This is an attempt to make both into a single encounter.

My party is currently in the middle of a dungeon situated in the ruins of an ancient, subterranean bank. The security constructs within never realized the bank went out of operation and still guard what few valuables remain.

So of course I want to allow my players t

476