If year 1 damage caps climbed at the year 2 scale, the current 335 LL cap would represent weapons at 1840 damage.
For year 1, we had weapon damage caps at 300 (vanilla), 331 (TDB), and then 365 (HoW). That's a 10.3% climb each time.
For year 2, they bumped weapons at these values back to 150, 160, and 170.
Based on that, that means every +10 in the new scale is a 10.3% increase in the old scale, starting at 150 and 300 respectively.
Extrapolating that out:
| Y1 | Y2 |
|---|---|
| 300 | 150 |
| 331 | 160 |
| 365 | 170 |
| 403 | 180 |
| 444 | 190 |
| 490 | 200 |
| 540 | 210 |
| 596 | 220 |
| 657 | 230 |
| 725 | 240 |
| 800 | 250 |
| 882 | 260 |
| 973 | 270 |
| 1073 | 280 |
| 1184 | 290 |
| 1305 | 300 |
| 1440 | 310 |
| 1588 | 320 |
| 1752 | 330 |
| 1840 | 335 |
Mathematically, it's 68.943 * (1.103^(Y2LL/10)). (I got the base by extrapolating backwards to a Y2 value of 0.)
More likely, the new scheme is just completely arbitrary by bungie, and was done to prevent this exact climb from happening. And all this is just completely irrelevant. But I'm bored at work, so this is what you get. Enjoy (or don't)!
Posted Apr 25, 2016, 8:37 PM UTC
And if we had the old Light system we'd be LL 67
Well maybe you would. I'd be forever 66
No, I need a Ghost, Heavy, Boots and Class Item
Given the current light system, you'd almost definitely be like 66.7 or something.
That's... actually pretty nifty.
I was hoping we'd be level 100 by the time year 2 was up. The Pokemon fanatic inside me would have been so fucking pleased.