Thorlius

u/Thorlius




r/DestinyTheGame•

I'm guessing it's related to the perk that's supposed to convert the enemies to blueberries. Quite often, I use shoulder charge on an enemy, hit them straight on, hear the sound, and it does no damage. My next melee (punch) almost always converts the enemy to my side. The shoulder charge itself does absolutely nothing (no damage, and doesn't convert the enemy).

Has anyone noticed the same?

22

r/baseball•

Not including today's games, I broke down all the RBI events year-to-date by how they were done, using Baseball-Reference's Batting Events page, and grouped them by common types and by team. Thanks to u/contextplz for some discussion in response to an earlier thread I made.

The original idea was to see who relies most on the long ball to score their runs. Gives you a picture of how each team is built for offense. I thought the result data was inter

6123

r/baseball•

I thought it might be interesting to see how teams score most often (compared to each other - reflecting team offense builds) or how players get their RBIs (or how they score their runs).

This idea spawned from the thought that the Jays seem to struggle to score runs on anything other than the long ball, and I wondered how they might compare to other teams this year (or in previous years) in that.

62

r/DestinyTheGame•

For year 1, we had weapon damage caps at 300 (vanilla), 331 (TDB), and then 365 (HoW). That's a 10.3% climb each time.

For year 2, they bumped weapons at these values back to 150, 160, and 170.

Based on that, that means every +10 in the new scale is a 10.3% increase in the old scale, starting at 150 and 300 respectively.

Extrapolating that out:

Y1Y2
300150
331160
365170
403180
444190
490200
540210
596220
657230
725240
800250
882260
973270
1073280
1184290
1305300
1440310
1588320
1752330
1840335

Mathematically, it's 68.943 * (1.103^(Y2LL/10)). (I got the base by extrapolating backwards to a Y2 value of 0.)

More l

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