Suggestion for new Equipment to add depth to the game and additional team work.

Discussion

Equipment

Active Radar unit Imo, current modules are too easy, with no trade offs, BAP/CAP are lackluster. Maybe some more equipment, like something like an active radar system, let's you detect enemies within 400m(arbitrary value), but also let's them detect you. Like in other MW titles. Wouldn't allow missiles but would make blips like seismic.

Smoke Screen Missile Smoke screen weapon would be awesome. Something that blocks detection and thermal, like an IR chaff cloud. IMo, would be an un-guided missile weapon, that just hits the ground you're aiming at. Would give a good counter to LRM/Sniper builds, allow teams to cross open terrain without getting totally shredded.

Incendiary Missile Not too sure about this, might be OP af, but a short ranged missile, like 250m, that would explode and coat the mech/area in white phosphorous. Instead of Adding heat like the flamers (too OP) it would simply apply a hot spot around the 'mech or the ground it hits, similar to the hot and cold patches in the academy temporarily increasing ambient heat for the mech by some amount. There would be some sort of cap for the really hot maps.

Laser AMS A laser version of ams, generates heat, shorter ranged, and less effective than AMS but doesn't rely on ammo, better for support Lights, who can't waste tonnage on ams ammo.

ER-TAG laser A longer ranged version of tag. Generates heat and has an exponential heat gain like flamers but can tag up to 1250m. So lights can lase targets from actual safety, and not within radar/Laser range.

Frag Autocannon Lower ranged, fires an explosive round that when it impacts or reaches max range, explodes to deal minor splash damage (10-20m radius. Punishes players that bunch up too much, good at hitting excessively fast lights, could be skill shot to explode behind enemy mechs to scratch their backs.

Cold Thrower This is sort of an after thought, but like a giant AC unit. It could blow cold onto an allied mech at the cost of heating your own mech. The idea is if you're a short ranged brawler, and you're currently in a poking type scenario, you can find your local ER-PPC boat, and help it cool off. These would be small like flamers, so not a huge investment. Probably stupid.

Posted May 17, 2016, 4:41 PM UTC

110
ShadowRam54MR•

I have to say,

an Artillery Smoke round would be pretty useful in some cases.

Especially if you want to rush in and force a brawl in a stalemate.

3
ScurroIsengrim•

What about a napalm strike? Drop napalm from strike, if you get hit you get stuck with napalm on armor for 30 seconds that does minimal damage but increases heat. Heat would be balanced to not be too excessive but would be a large chunk of usable heat be gone.

1
Sho-sa_Shin_Yodama•

Re: the incendiary missile idea, this is a thing in BT. Deals no dmg but adds heat, in the lore pilots equipping inferno rounds are sometimes referred to as 'suicidal' b/c inferno rounds have a higher potential for ammo explosion.

http://www.sarna.net/wiki/Inferno

3
TheRAbbi74Hateful Derpenheimer•

Now, correct me if I'm not recalling correctly, but weren't flamers and infernos used specifically to SET fires, in order to:

a) Deter/attack infantry, b) Create smoke for obscuring visual identification, and c) Create a heat risk for advancing enemy mechs/armor?

THAT is what I want. I wanna set fire to half of Forest Colony in my FS9s (as God intended) ahead of the advancing enemies. #PGIPLZ

1
Sho-sa_Shin_Yodama•

Yep, IIRC you could set fire to terrain on TT (haven't played since my teen years, a long time ago in a galaxy far, far away).

I'd imagine it would grind people's framerates down to single digits if you had half the forest burning though :/

2
TheRAbbi74Hateful Derpenheimer•

Yeah, it would murder frame rates. In this engine, anyhow. :-/

1
Sythe64•

The period weapons we should have. All of them not lost tech.

1
JKWSNTwenty tons of fun•

I like the idea of an er-tag and its implementation, but with the cover available in maps today, it may not be worth it

1
Kamikaze_VikingMWOComp [ISRC] || CW [MS/ISEN - Div C 4 Lyfe]•

Active radar - we have them its called Beagle Active probe

Smoke Screen - I like this idea as a consumable similar to air/arty.

INFERNO SRM - I want. but think about what its like when you swarmed with flamer dudes, its not fun. Solo queue would hate them, could be interesting in comp games. They'd have to be very carefully implemented to not be game breaking (eg like a 1/2 srm 1/2 napalm, so it does less dmg than normal SRM and some heat)

Laser AMS - its a thing, not at this point in the timeline.

ER-Tag - yeah i guess, but it will only encourage more hiding and stale game play. on the other hand you are unlikey to see them in high tier play, so I'll let you have them (but paul wont)

Frag Auto cannon - LBX Slug switching was supposed to give us this. BUT It has been stated many times that they tried and failed, its "not possible" for PGI to implement this.

Cold Thrower??? sounds like a 3rd party cool shot. Also silly. Spraying liquid nitrogen onto an overheating mech would probably just crack the armour due to heat changes. I cant see an advantage to this over existing coolshots.

TL:DR - Your smokescreen idea is the only one I can see realistically being implemented.

1
Mixed_Signal228th IBR •

The one thing I'd love to see is a smoke screen that has an ecm like effect. It would be very useful, I'd like it to be implemented the same way as narc, it'd even give those single missile hardpoints some value.

Buuuuut BAP, cAP, ECM and Command Consoles need to be made more interesting first, I've already thought of the idea of making cAP/BAP & ECM active and not passive, with a stronger effect that lasted less time. But either way, there are a lot of potential solutions in the existing equipment. You have made me excited for the day when the timelime (that's what I'm calling it now, because it makes everyone sour thinking about it) moves forward, because it's going to be fun retrofitting mechs with the new weapons and the meta is going to go baaaatshit, IS ER Mediums? Helloooo Clan ER getting rebuffed. It's going to be looovely.

1