Suggestion for new Equipment to add depth to the game and additional team work.
Equipment
Active Radar unit Imo, current modules are too easy, with no trade offs, BAP/CAP are lackluster. Maybe some more equipment, like something like an active radar system, let's you detect enemies within 400m(arbitrary value), but also let's them detect you. Like in other MW titles. Wouldn't allow missiles but would make blips like seismic.
Smoke Screen Missile Smoke screen weapon would be awesome. Something that blocks detection and thermal, like an IR chaff cloud. IMo, would be an un-guided missile weapon, that just hits the ground you're aiming at. Would give a good counter to LRM/Sniper builds, allow teams to cross open terrain without getting totally shredded.
Incendiary Missile Not too sure about this, might be OP af, but a short ranged missile, like 250m, that would explode and coat the mech/area in white phosphorous. Instead of Adding heat like the flamers (too OP) it would simply apply a hot spot around the 'mech or the ground it hits, similar to the hot and cold patches in the academy temporarily increasing ambient heat for the mech by some amount. There would be some sort of cap for the really hot maps.
Laser AMS A laser version of ams, generates heat, shorter ranged, and less effective than AMS but doesn't rely on ammo, better for support Lights, who can't waste tonnage on ams ammo.
ER-TAG laser A longer ranged version of tag. Generates heat and has an exponential heat gain like flamers but can tag up to 1250m. So lights can lase targets from actual safety, and not within radar/Laser range.
Frag Autocannon Lower ranged, fires an explosive round that when it impacts or reaches max range, explodes to deal minor splash damage (10-20m radius. Punishes players that bunch up too much, good at hitting excessively fast lights, could be skill shot to explode behind enemy mechs to scratch their backs.
Cold Thrower This is sort of an after thought, but like a giant AC unit. It could blow cold onto an allied mech at the cost of heating your own mech. The idea is if you're a short ranged brawler, and you're currently in a poking type scenario, you can find your local ER-PPC boat, and help it cool off. These would be small like flamers, so not a huge investment. Probably stupid.
Posted May 17, 2016, 4:41 PM UTC
I have to say,
an Artillery Smoke round would be pretty useful in some cases.
Especially if you want to rush in and force a brawl in a stalemate.
What about a napalm strike? Drop napalm from strike, if you get hit you get stuck with napalm on armor for 30 seconds that does minimal damage but increases heat. Heat would be balanced to not be too excessive but would be a large chunk of usable heat be gone.