PSA to TrackIR users: TrackIR for Star Citizen is in danger yet again and I need your help.

BUG

EDIT: Bribase figured out a way to get it to work again. I'm Gonna copy his comment here.

"What you need to do is go to the Keyboard settings and remove the entries under movement for the mouse, all of them.

Then bind the mouse control to pitch and yaw under view. That way the mouse movements that Freepie emulates go directly to the view controls without you having to enable freelook, and I think it's the freelook function which is borked."

I also removed the mouse binds for aim as well so its not behaving like IM mode when looking around.

So when 2.0 dropped TrackIR stopped working. Some time after 2.0 hit u/Bribase created a FreePie script that turned TrackIR input into mouse emulation allowing TrackIR to once again be used in Star Citizen. A few weeks ago another user by the name of u/infinitywithin made a modified version of that script which added some more functionality to it. You can see this in action at the end of this video

Unfortunately there is a bug in the 2.4 PTU where you are unable to pitch or yaw while in freelook mode In order to use the FreePie workaround you have to be in freelook mode so this bug essentially kills off TrackIR yet again.

Now I'm sure that this bug like all other bugs will be fixed eventually but due to the fact that CIG has shown little interest in supporting TrackIR at the moment (and yes I know that it will eventually be fully supported) and this bug only really affects us TrackIR users who have been using the FreePie workaround I fear that it may not get any attention and TrackIR for Star Citizen will be gone yet again.

If you are a TrackIR user and want to keep TrackIR working in Star Citizen then repro this bug on the Issue council https://robertsspaceindustries.com/community/issue-council/star-citizen-alpha/SC-18919-_PTU__Unable_to_pitch_or_Yaw_when_in_freelook_mode_Killing_off_TrackIR_yet_again

Posted May 21, 2016, 1:46 PM UTC · edited

2616
Bribase•

I did some tweaking in 2.4 and it's not as bad as it sounds, despite running into that bug.

What you need to do is go to the Keyboard settings and remove the entries under movement for the mouse, all of them.

Then bind the mouse control to pitch and yaw under view. That way the mouse movements that Freepie emulates go directly to the view controls without you having to enable freelook, and I think it's the freelook function which is borked.

Unfortunately you'll lose u/infinitywithin's added zoom functions but the Freepie script will work fine, without you having to engage freelook at all.

I'll check over my steps to get this working and report back.

9
HydroBIGBANGOPStreamer•

Let me give it a try

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HydroBIGBANGOPStreamer•

Holy crap it worked! Your my hero Bribase :) I'm gonna add this to the IC so others can see it.

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Bribase•

Good to hear :)

Do you want to do a quick writeup of the workaround with the added steps? If not I'll do it.

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HydroBIGBANGOPStreamer•

I just edited the post with your steps :)

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[deleted]•

[deleted]

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mrpanicyColonel•

No point making an issue council about it. They haven't even implemented it yet.

We have to use work arounds because it hasn't been built out properly yet.

2
Mk1Md1•

Is there an ETA for official track IR support?

1
HydroBIGBANGOPStreamer•

No,but I'm told that it is typically an easy thing to implement which frustrates me about not having proper support yet.

1
Mk1Md1•

It'd be nice to have it that's for sure.

The fact that it's not there is generally what keeps me from trying out the alpha as updates are released.

All that said, I don't know about easy to implement. I mean it may well be trivial for a dev to throw it in a game sometime during the initial dev phase (probably not but bear with me).

But when you're releasing a new build every couple of weeks I imagine it's just one more thing to have to do before the build is ready. It's also one more thing that can potentially get borked and need fixing with every release.

So, if it IS trivial to implement they're probably waiting for the game to at least hit beta before futzing with it.

If it isn't trivial, maybe they're just having a tough time getting it to work.

Either way, it'll come eventually if they've said its in the works. Hopefully. Cuz I'm not playing otherwise.

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Shadow-WalkerMercenary•

I hate that we're at 2.4 and still no TrackIR support. As many people as they have been and keep hiring, I wish they'd dedicate one or 2 devs to specifically work on this and get it implemented.

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Slackhausnew user/low karma•

You are talking about an optional peripheral that maybe 5% of the citizens have. It is not even on their important to do list. Do not expect it until they release beta, you will spend less time disappointed.

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XBacklashCivilian•

Apparently this affects VorpX emulation as well. In 2.3 I had everything working well, but 2.4 broke it. I have unbound all the movement controls from the mouse for flight, and it works to some extent, but when I give a stick input it snaps my look back to center.

u/HydroBIGBANG u/Bribase Any thoughts to fix that?

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Bribase•

You've missed the crucial step! Bind the mouse movement to the view controls (pitch & yaw) and don't use freelook. The issue here is essentially solved if you read Bigbang's edit or check what I posted in your recent thread.

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XBacklashCivilian•

Under view it already says X axis and Y axis for flight look. Do I need to bind look left / look right as independent binds as well?

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Bribase•

Nope just X and Y. Make sure you have the view controls (and aim controls) on your joystick unbound too.

Lets keep it to your thread in the future instead of jumping between the two :)

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ltstannew user/low karma•

No native support for track IR is the only reason my play and testing time has gone from 15 hours per week to 2 hours per week. TrackIR / head tracking is for me in space and flight games a must have.

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Undermine28new user/low karma•

.

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