Started with a Freelancer MIS back in 2014/2015. Took a hiatus in 2016 for RL stuff. Came back Feb 2023. This is my current fleet now. Not sure if I should stop and melt 1200 worth of ccu's and warbonds that are unused and get a Pioneer or just melt the CCUs(non-WB) and keep growing my fleet. Half my fleet is applied, other half is waiting for ship release to apply with all chains finished. Everything has LTI on it.
Shadow-Walker
u/Shadow-Walker
CIG devs, any chance, yall could do some work on the character grip of handgun to be a normal grip than the weak tea cup grip in game now? If I went to the range right now and held my gun with a tea cup grip, I'd either be laughed at or approached by an RSO or trainer to correct my grip. Strong hand should be as high as possible on the beaver tail of the grip and support hand should be as high as possible with thumb riding the slide or just below it on where the take down lever is. Support hand should never be cradling the bottom of the magwell.
Curious what fits are being used on the lvl 10 Tidals using NM/2xVindi/Bhaalgorn. Seen top 8 fleet comps using this and want to try it out, but unsure what fits are working the best.
Hearing in game that even if you're cloaked up, you can still be scanned down. Sounds like a bug to me, but anyone else experience this?
wanted to get this out about a q post. MILMAR-E is a shipping company in Egypt. Q signing off with Delta is in reference to Nile Delta where MILMAR Shipping Co. is located. Republic E is Egypt. Republic F is France. Republic D is Demascus. I think they were or are tracking a ship en route from Syria to France, ship is owned by MILMAR Shipping Co. based out of Egypt in the Nile Delta, hence the delta sign off.
Survival is something a lot of Division followers wanted very early on when The Division was first announced. WE were disappointed that food, drinks and clothing were merely just bonus items and vanity items. WIth Survival dlc, we finally get that type of gameplay. except its on a timer as a mission.
I want to play that type of gameplay ALL the time through out the entire game. Massive blizzard all the time. Scavenging for food, drinks and medicine to stay alive. Searching for better clothing to stay warm.
I wish that we could have modifiers, like we get in Underground, except for the entire game. Modifers like the need to survive like in Survival, nonstop Blizzard conditions and possibl
I was watching the latest episode of Dark Matter on SyFy when I realized that Two sounded just like Faye Lau in The Division. Never hit me before till today. Checked imdb for The Division and sure enough Melissa O'Neil was Faye Lau. That's cool.
When Arena Commander first released, it supported Occulus but not TrackIR. After a few weeks, CiG finally gave support for TrackIR in AC. I've stayed away from the game for a long time and recently reinstalled it to try out the solar system free roam. I noticed there were no options for TrackIR anymore in game.
Does anyone know or heard when CiG will support TrackIR in the solar system free roam? This is a major make it or break it thing for me to play the game. Manually having to move my character's head in game when I have a TrackIR just doesnt cut it for me.
I leveled up in this game so easily, and so fast, that I never really got a chance to craft anything from all those blueprints we collected. 3 hours of gameplay and I was already at level 7. That was just from a couple missions and a few side missions.
Now I'm at level 30, and about 26 in the Dark Zone. Level 30 on 2 characters. I have a fuck ton of green and blue blueprints. Some purple blueprints(that are lower than level 30). Most the green and blue ones are also below level 30 blueprints I got along the leveling up from 1 to 30.
It would be nice to at least be able to upgrade/research those blueprints up to Level 30. Probably wouldn't mean much to those of you who are grinding to cra
Massive, can we please get the ability to upgrade our blueprints? We all have a ton of green, blue and even purple blueprints that we collected through out the course of the game, which all are too low level to even bother crafting.
It would be nice to be able to use crafting materials to upgrade blueprints to lvl 30, and even to upgrade from Green to Blue and from Blue to Purple. Obviously the amount of materials needed would increase the more research is done to improve the blueprints, which I think most players would be ok with. Hell, even have us make use of Green and Blue Division Tech for upgrading blueprints. Green to upgrade Green blueprints and Blue to upgrade the Blue ones, and d
TL;DR - Ability to use Materials/Currency to upgrade any item in game to a better version(green->blue->purple->gold) at a much higher cost than crafting/recalibration costs. Attributes/Mod Slots remain the same, just the +XX.XX/+x% is buffed.
I want to be able to upgrade green items(gear/weapons/mods) into blue items. Upgrade Blue items into Purple items, and upgrade Purple items into Gold items. This would be done at either the recalibration station or the crafting station, and for a cost of 2x the materials used to craft the item(if done at Crafting Station.) or 2x the cost of recalibration(if done at the Recal Station).
The exact attributes and stats would remain, except be bu
Could someone from Massive please explain what Exotic Damage is?
Is it non-bullet damage? Is it player vs player damage? Is it damage from Named Exotic Weapons?(Damascus, Cassidy, Liberator etc?) Are Sticky Bombs, Turrets and Seeker Mines and their mods considered Exotic Weapons?
I've been searching through a lot of threads about this questions, but none give an official answer from Massive. If there has been an answer from the devs on this, please give a link to that so I can see it.
I don't care too much about what everyone thinks it is, I just want to know for sure what it is from a Massive dev, or from someone who has tested this out some how and can show some proof of it.