Why so few planes in Arma 3 vanilla?
Just bought the tanoa dlc and wanted to do some flying. I open up the editor and only see 4 flyable planes.. 1 for blufor, 1 for opfor, and 2 for indie. Am I missing something?
Posted Jun 12, 2016, 6:16 AM UTC
Just bought the tanoa dlc and wanted to do some flying. I open up the editor and only see 4 flyable planes.. 1 for blufor, 1 for opfor, and 2 for indie. Am I missing something?
Posted Jun 12, 2016, 6:16 AM UTC
I think Bohemia's words on this topic were something along the lines of "the game is a combined arms simulator, so we only added planes that make sense for combined arms fighting". To me, it seems more like a cop out than anything, but they're not necessarily wrong that the game is a combined arms infantry simulator first and everything else should be built around supporting the ground troops.
I won't say that it's ever a positive to be lacking so much content as to only have three planes in a game like ArmA (the two AAF planes are the same plane with a different loadout), but I will say that one of the good parts of not having tons of planes is that there's very little overuse of them. Often in the old ArmAs jets would do the job for the infantry so nothing was fun, but now that there aren't much variety among jets people tend to avoid flying them in general, making the game much more ground combat focused.
One thing important to consider is, that the maps and draw distances are simply to small for anything faster to make much sense. The CAS planes in the game are already significantly slower than their realworld counterparts as an adjustment for that.
No, they're not slower. The A-10 has a cruise speed of around 560 km/h, which is completely possible to reach in Arma 3. None of the CAS jets are meant to be supersonic.
Your point still stands though. In a faster aircraft you can cross the map in a matter of seconds, so they don't really make sense.
While it says 560km/h, actual 560km/h is a lot faster, take a look at DCS for a reference on how much ground you can cover in a jet. Also according to wikipedia (not the most reliable of sources admittedly) the never exceed speed of an A-10A is 833km/h not to mention that the fictional A-10D depicted in ArmA3 would be expected to be able to fly significantly faster than the A-10A. Also aircraft speeds of military aircraft on wikipedia are generally significantly underreported and I wouldn't be surprised if you could push the A-10 to closer to 900km/h in combat.
A couple of things here... Speed is not incorrectly reported in Arma; that would make absolutely zero sense. Also, never exceed, maximum, and cruising speed are all very different things. Never exceed speed really only applies in a dive, maximum is the highest you can expect under its own power.
The A-10D in Arma 3 would absolutely not be expected to be faster than its older counterparts. Just because something is new doesn't make it faster at all. The airframe is nearly identical, and thus limited by physics, not technology. 900km/h is 0.74 Mach, which is exceptionally fast for an airframe with no sweep to the wing. The A-10 is meant to do low speed runs against ground targets, so the wing is built with a high aspect ratio for maximum performance at low speed.
Also, I would expect the technical specifications listed online of a nearly 45 year old airframe to be correct. Even the Northrup Grumman and Air Force spec sheets are in agreement with Wikipedia.
If it's more vehicles you are looking for I highly recommend RHS you can add both the Russian and United States of America (China is WIP I believe) they have pretty much every jet and heli you would expect with great detail.
Also loads and loads of guns.
Do note that RHS vehicles/AT weapons are pretty much incompatible with everything, because they use a custom armour system.
This was changed in the latest RHS update. The system is still different, but they play along now.
Huh, that is good to hear.
Update is not out yet, only island of Tanoa avalible on devbranch, vehicles, weapons and units will come later
The lack of planes has always been dissapointing to me. I was hoping they would fix this by adding an F-35 and something similar for csat because they sort of fit the timeframe. Unfortunately there has not been any such announcement so we will be stuck with what we have
There's at least one civilian plane coming with Apex.
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CUP adds 10+ airplanes if you're looking for modded ones:
http://steamcommunity.com/sharedfiles/filedetails/?id=541888371
So that they can charge you when they add in new ones.
but... they aren't adding new ones.
Well, there is the VTOLs from apex aswell as that civvie plane.
These aren't in the same categories as the CAS planes though. They'd have a point if BI added more CAS planes as DLC, but they aren't. Besides, the VTOLs are mostly just helicopters, them being able to fly as planes is pretty useless. And let's be honest, nobody will ever use the civ plane.
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There isn't that much vanilla planes. CAS planes are most useful so that's what we mostly got.
There is many plane addons in steam workshop tho. Prime example is the awarded Black Wasp.
If I remember this correctly, if you place this plane next to a support vehicle, you can change the loadout (inside the jet, while on ground).
Black Wasp
http://steamcommunity.com/sharedfiles/filedetails/?id=325853043&searchtext=
Super Hornet (includes two-seater)
The loadouts should work the same as in the Black Wasp
http://steamcommunity.com/sharedfiles/filedetails/?id=385797476&searchtext=
Heres something to fly against too, same high quality and selectable loadouts. Who doesnt like Sukhoi?
http://steamcommunity.com/sharedfiles/filedetails/?id=385873566&searchtext=
Also you might want to scroll the rest of the list as there is so many planes to choose from!
http://steamcommunity.com/workshop/browse/?appid=107410&requiredtags%5B0%5D=Plane&actualsort=trend&p=1
E: I should mention that Apex ins't officially out yet, and it will only add one civilian fixed wing plane. But it will add two VTOL:s.
Plus note; modded planes might have advanced functionality. Like afterburners and possibility to refuel midair.