Dynmap Custom Block Support
Hey Guys, I stood up a FTB Evolved server with Dynmap and I was hoping that SOMEONE SOMEWHERE did some of the leg work that it seems to require to allow some of these custom blocks to render! I might be making this entirely too difficult for myself.. but it seems like I need to set up custom block IDs just to get modded blocks to render in Dynmap? I don't remember that being an issue in the past.. am I missing something obvious?
Posted Jun 13, 2016, 11:32 PM UTC
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Go to the dynmap minecraft forum thread. there is a mod located over there that tries to render the blocks its called dynmap mod scraper or something like that.
I'll give that another shot.. I tried to launch it as a mod alongside dynmap and it ended up crashing the server.. but maybe it's actually meant to be run separately? There didn't look like there was a lot of documentation on it.
....................... Reading................. "This new tool, DynmapModScraper, is a client mod (NOT a server mod) that you can TEMPORARILY install on your Forge modded client: once installed, start the client, as normal, and load/create a SINGLE PLAYER world (do NOT go to a server). Once it is loaded, you will find a directory named 'DynmapModScraper' under the root of your client's directory, which will (hopefully) contain a bunch of automatically generated mod support files for the mods in your client. These files, at your option, can then be copied into the 'dynmap/renderdata/custom' directory on your server (you will need to create the 'custom' directory - but putting the files there will assure that dynmap upgrades do not trash them), and will provide some level of support for rendering of the blocks in the associated mods." it says its not a server mod
Ah, thanks!