Turning early duo queue bot lane kills into a win.

When I (Jhin) duo queue with my Thresh, we can very consistently rack up a few kills early, how best should we arrange ourselves to win the game? I know that we can't carry by ourselves (we need to get our team fed as well), how best can we do this?

A flow chart might be needed to explain the different situations and how to approach them, would appreciate any help I can get!

Posted Jul 11, 2016, 1:06 PM UTC

19
apexjnrGold IV•

Take your time hit core items first and get shit done? Think of a kill as a boost towards your goal of core items and not as instant win might help.

4
econartistDiamond IV•

Jhin Thresh has awesome pick potential and would also be very strong in the ARAM-ing that occurs past 10 minutes in low Elo. If you're consistently building leads in the bot lane, push down their turret (ward up and/or have Thresh be ready to lantern you out), rotate mid and siege that down.

Get strong, force objectives (turrets especially, but also dragons) with your strength, win fights if they try to contest.

3
kelvinkkc•

When you have a lead, you want to have an iron fist and squeeze it. Suffocate the enemy to death and snowball the lead.

Always try to go for objectives. Take dragons every single time and quickly. Bonus points for Herald. Make sure everything is warded and you have a numbers advantage, either by making picks beforehand or out-rotating. You don't want to throw your lead. If they dare to contest it, they'll have a tough time since they're already behind and can't afford to fight.

Once you're ahead enough, you can pressure or force baron while also pressuring the lanes. Just make sure you don't take unnecessary risks like 50/50 smite wars. When you're ahead those risks are just not worth it.

Freeze your wave and zone away your enemy laners so they'll be starved off of gold and experience. Make sure you ping your other laners they're MIA though.

For supports, they can always go for aggressive deep wards to make picks or out rotate. And simply gain vision dominance over the enemies. Kill enemies wards in their own jungle. They can also roam quite effectively over to mid or top to get some kills and snowball other lanes, as they have the necessary CC's.

If situation permits, the support and even ADC can also invade with the jungler. Just make sure that your other laners aren't too far away so they can come help when being collapsed on.

Pressure mid turrets and take it to free up your mid laners for other things. Sneak inner turrets and pressure inhibitors. Steal buffs to starve the enemy jungler and make everyone scared of entering their own jungle.

You can also camp the **** out of other laners to get your teammates a lead and tilt your enemies. Nothing is worse than having the snowballs of other lanes affect your own and dying because of that. Bonus point when they start flaming and blaming their own team and complaining about getting camped.

Bonus tip: Prioritize not dying over kills of you have a lead. Since your enemies is now worth less gold and if you die they'll get shut down gold. Being alive means you are actively influencing the entire map to do all kinds of things. Objectives, defend turtets etc. Be aggressive but not overly. Don't dive if you're not entirely sure it'll work.

2
ArcaneEyesSilver IV•

Bonus points for herald indeed. a lot of my recent games i've lost lane (been trying new things), and while my opponent toplaner sits there feeling mighty and getting creeps, my jungler and i take Herald and i can suddenly farm pretty safe again.

I've come back into the game a lot of those times because i was suddenly able to dictate the flow of the lane much more.

1
RuCat•

Keep pressuring the lane until the t1 tower is down. Could you win the 2v3 (their jungler or midlaner comes), then keep pushing the next tower and ultimatively their base. If you are too weak to 2v3 or 2v4 then kill botlane tower and go top (yes top, not mid, except for if the enemy midlaner is very bad at clearing waves, then you can also go mid) and kill that tower too. Afterwards you can go mid and take the next tower or go into the enemy jungle and wait for solo enemies to pass by. Those are all free kills, make a pick, then go push more towers or get drake/rift herald. Base if you are sitting on high amounts of gold, then go back to pushing towers.

Push towers > drake/herald > kills

Remember to always pick up farm in between and also take some jungle camps (from the enemy, from your team only if jungler is okay with it).

Draven should focus on getting his core items as soon as possible, Thresh should focus on getting tier 2 boots asap, a sightstone and sweeper to clear wards, so the enemies have to facecheck every bush.

2
pierifleDiamond III•

Here's a rather cookie cutter way of looking at it, in order of first to last

  • Take bot tower ASAP
  • Take control of bot side (blue buff, dragon)
  • Tell mid to lane swap/go bot and take mid tower. They usually comply, and it's better than stealing their farm and letting the enemy bot lane get free damage on your bot tower.
  • Once mid/bot outer towers down, try to get a pick (camp in enemy jg? Thresh can set it up pretty well) and push tier 2.
  • Push top if it's not pushed yet

Each game is different however. If you have a split pusher on your team let them do their thing and just stall in mid lane. For the love of god don't fight. No excuses like "amumu flash Q'd me," if Amumu can do that you're too close. If you have a team fighter, grouping is fine, but make sure your side lanes are pushing in so you can rotate. Even if you rotate slow the enemy team will be one step behind and you can usually get a tower before they arrive.

Also, why do you say you can't carry as ADC/Sup duo? During team fights, if you see an opportunity to Flash and delete the enemy back line then go for it. Jhin isn't as good as other ADCs in this regard since he has slow burst (auto-Q-auto-auto-auto takes a long tiem to execute with his slow attack speed), and no mobility, which is why I feel like he's kind of weak (personal preference, after all he does have the highest win rate for reasons I do not know).

0
UltraFireFXOPBronze IV•

That's really useful information, I see what you mean now, when you said "try to get a pick" I'm assuming that's so that you have a numbers advantage?

Also, why do you say you can't carry as ADC/Sup duo? Well, if a Zed jumps onto my face and blows me up, Thresh doesn't have that much damage, it's safer to get the rest of us fed.

By the way, for Jhin, his burst is slow in a way but you can cheat the system but using his first 2-3 auto attacks on the front liners then getting a pick on the back liners (auto, Q, fourth auto, possible W) as I am fairly certain his Q resets his animation, however, most of the time Jhin sits at the back using his ultimate for the first part of the team fight and then rushes in with his movement speed from landing a crit (his fourth ultimate shot) and starts mincing whoever is left. Jhin is very mobile when he can land crits as he gets a boost of movement speed that will sustain him until his next shot, this movement speed scales off of attack speed. If he has Phantom Dancer (attack speed, movement speed) and Boots of Swiftness (movement speed, slow reduction), which I often get, then he's going to be going really fast

1
pierifleDiamond III•

Ah, I see what you mean with the part about being unable to carry. I was trying to say how in games where the enemy tanks are too tanky, you have to take a proactive approach to win team fights, rather than just auto attacking the tanks and hoping they are squishier than your tanks.

Your comment about Jhin being able to move in and out of fights is interesting, it has given me a new idea of how Jhin can play! Perhaps I will revisit him some time.

1
UltraFireFXOPBronze IV•

Yeah, I see what you mean, I try and prioritize my targets so that I am hitting the highest threat that is in my range (assassins > ad carries > mages > fighters > tanks > supports is a general rule of thumb) and position myself in such a way that I can unload the most damage without taking damage myself/being threatened by crowd control.

Sometimes I ult from the back line and run back in to destroy the remaining enemies and sometimes I prance straight in because the enemy have used their threatening kit.

1