What should I ask college student programmers if I want them to be able to design VR simulations for my research team?
Hello!
I am a college professor who will be looking to hire a couple of students at my university to program virtual reality scenarios for a research project that I recently received funding for. The problem is that I am not a programmer. I don't really have much of an idea about what kinds of questions I should be asking applicants in order to make sure that they can do what I'll need them to do.
I will need them to construct relatively simplistic scenarios that are compatible with HTC Vive headsets. By "relatively simplistic" I mean 4-6 single areas/rooms with relatively basic graphical demands (we are not making a blockbuster game--or even a game at all).
What skill set should I look for? What should I ask students in order to make sure that I get a qualified bunch?
Posted Aug 1, 2016, 10:08 PM UTC · edited
Hey! The software that you would use is Unreal Engine 4 (UE4) or Unity. Both are free to use and have an asset store where you can buy things to make your life easier. For creating an environment 3D modeling software would be used. The popular choices are Blender (free open source software), Autodesk maya, and 3ds max. If you have a Game Design program at your school that would be a good place to look for students or maybe an animation student.
To make programing easier UE4 has something called blueprints visual scripting. In the unity asset store playmaker is something similar for $45. For traditional programing UE4 uses C++ and unity uses C#.
I havn't used UE4 but started using unity 2 months ago. If you have access to an HTC vive I recommend trying unity and get the Steam VR plugin and VRTK from the asset store(all free). Its surprisingly easy after you get use to navigating the program you can get into an environment in minutes. :)
Thanks for the reply! This was extremely helpful.